Tutorial  Updated

PS5 Exploit Guide

PS5 HACK STATUS:

Recommended FW: 4.03/4.51
Highest Hyper visor exploit: 2.XX (FlatZ private)
Highest public kernel exploit: 4.51
Highest private kernel exploit:
*7.61*
KEX offsets found: 3.00-4.51
Highest webkit entrypoint: 8.60
Mast1C0re entrypoint: up to 8.00 (7.61 for PS2 backups)
Highest BD-JB entrypoint: 7.61
Highest Lua entrypoint: 7.61
Homebrew Enabler: etaHEN latest
HERE
PS5 backup loading: Itemzflow for 3.XX-4.5X HERE
PS4 backup loading: FPKG Enabler 3.XX-4.5X (rest mode & backports work, can crash).
PS5debug released:
HERE
PS5 trainers/cheats: Work
PS5 dumper: 3.XX-4.5X works with most games, use Itemzflow
(Dumps need rebuilding/cracking to avoid crashing)

Full chain exploit: Not public (2.XX by FlatZ)
PSN access: NEVER
Latest OFW: 10.01 (20/09/24)
Latest beta OFW: 10.00 b2 (25/07/24)
OFW Updates:
HERE
Legit PKG Updates: HERE

PS5 Itemzflow compatibility list:
Recommended hosts:
AL-AZIF WEB HOST:
DNS 1: 165.227.83.145
DNS 2: 192.241.221.79

https://cthugha.thegate.network/
https://ithaqua.thegate.network/

NOMADIC20000 HOST:
DNS 1: 62.210.38.117

(Leave DNS 2 blank)
http://es7in1.site/
https://zecoxao.github.io/ps5jb/

https://ps5jb.pages.dev/
https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

PS5 game updates: https://psxpatches.com/

Summarised OFW/Model guide: HERE

Update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01
4.50 SYS MD5: 74e80b800b90a6d01c4b2a25839b1ff5
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061
4.50 REC MD5: 934bbc448321fdc5b4f6e2984bbe1d1b
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c


PS5 OFW 3.xx runs PS4 games up to 8.50
PS5 OFW 4.xx runs PS4 games up to 9.00

PS4 backported FPKGs work perfectly on PS5.

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

First BD-J + Kernel access exploit provided by Sleirsgoevy (29/9/22)

Note: Though there are three USERLAND exploits and one KERNEL exploit, there are no public HYPERVISOR exploits available to complete the full exploit chain. A hypervisor exploit was rumoured to be held in private that only works on <3.00 firmware, and recently Flatz confirmed he has developed his own 2.50 HV exploit (kept private) which was chained from a PS4 save game, and has successfully dumped PlayStation Secure Processor (27/07/23).

As of August 4th 2022: We can now install PS4/PS5 PKG games and updates (and by extension FPKGs) however official PKGs cannot be run unless you legitimately owned them previously digitally and have a licence for them on your current console, or if you own the disc (for update pkgs).

As of October 6th PS4 FPKG can be played on 4.03 OFW thanks to Sliersgoevy FPKG enabler!

Payload: https://gbatemp.net/download/4-03-fpkg-enabler-hen.38248/

As of October 21st PS4 FPKG can be played on 4.50 thanks to cheburek3000 porting offsets.

Payload: https://gbatemp.net/download/4-50-fpkg-enabler-hen.38279/

As of October 25th theflow0 fixes BD-J path traversal and native code execution for 7.61
https://x.com/theflow0/status/1717088032031982066?s=46&t=PIYQV4jmWEyCbVfx3Nx26g

As of November 4th ktuff is fixed for 4.51:

Payload: https://gbatemp.net/download/fpkg-enabler-4-51-hen.38306/

Nov 7th PS5 backups loaded via Itemzflow by Lightningmodz and Echostretch. Fully decrypted dumps require system files bundled into them in order to run without crashing with Libhijacker (no hen required), details here: https://gbatemp.net/threads/ps5-exploit-guide.613891/page-109#post-10290677

As of November 30th ps5debug has been released by SiSTR0: https://github.com/GoldHEN/ps5debug
Mirror: https://gbatemp.net/download/ps5debug.38333/

Dec 1st: first PS5 trainer (Dark Souls) is completed ready for the imminent release of REAPER Multi Trainer II by CTN.

Dec 25th: PS5 back up loading via ITEMZFLOW now released: https://pkg-zone.com/details/ITEM00001

As of Jan 2nd 2024 Sleirsgoevy has ported K-Stuff offsets for 3.xx firmwares.

As of Jan 4th 2024 LM had added 3.XX Kstuff to Itemzflow meaning 3.XX-4.51 is now supported for PS4/PS5 backups and dumping.
1: Never enable IDU mode.
If you do you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2 and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait it out for hacks.

If you are on 1.XX-2.XX do not update at all, it may take years but HV exploit exists in private for this firmware range.
If you are on 3.XX-4.02: the advice is to update to 4.03, but don’t be tempted to update to 4.51 yet.

3: PS5 FPKGs won’t work as HEN and HV/kernel patches do not publicly exist for PS5 content yet.

4: Installing legit game PKGs you do not own will not work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, this means the SNVS is corrupted (if hash check fails on boot this causes a “soft brick”).

It’s not “bricked”, just reinstall your current firmware RECOVERY PUP in safe mode!

USB: PS5 > UPDATE > PS5UPDATE.PUP

WEBKIT EXPLOIT:
Webkit > Kernel exploit chain for 3.00-4.51 via SpectreDev & ChendoChap:
https://github.com/Cryptogenic/PS5-4.03-Kernel-Exploit

https://github.com/ChendoChap/PS5-IPV6-Kernel-Exploit/tree/wip_branch

4.03 only: https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

BD-JB EXPLOIT:
BD-JB > Kernel exploit chain for 4.51 via Sleirsgoevy:
https://github.com/sleirsgoevy/bd-jb/commit/159253464afde59c3007a706210bec65b91f38f3

PS2 CLASSICS EXPLOIT:
PS2 Classics > Userland via CTurt:
(Implementation by McCaulay)

Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

Mast1c0re PS2 exploit for PS2 homebrew:
https://cturt.github.io/mast1c0re.html

Mast1c0re part 2:
https://cturt.github.io/mast1c0re-2.html

Mast1c0re payload framework:
https://github.com/McCaulay/mast1c0re

Okrager save game exploit generator for Okage:
https://github.com/McCaulay/okrager

Mast1c0re payloader TCP Client GUI for PS5 6.50:
https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

TCP network ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

ExFat USB ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

4.03 PAYLOADS:
PS5 self dumper (Sleirsgoevy):
https://github.com/sleirsgoevy/ps4jb-payloads/tree/bd-jb/ps5-self-dumper

PS4 FPKG Enabler (Sleirsgoevy):
https://gbatemp.net/download/4-03-fpkg-enabler-hen.38248/

4.5X PAYLOADS:
(Coming soon)

MISC PAYLOADS + TOOLS:
PS5 version display payload by SiSTR0 (compiled by Logic-68):
https://github.com/logic-68/Portage_PS5Version_Mast1c0re/releases/tag/V1.0.0

Libhijacker (by Astrelsky):
https://github.com/astrelsky/libhijacker

60 FPS patches for Libhijacker (by illusion0001):
https://github.com/illusion0001/libhijacker
Console/exploit information:

PS5 SDK REPO:

https://github.com/PS5Dev

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

You can install free/demo PKGS (legit pkgs) via debug pkg installer, providing you have all the files/json/licences required.

(Astro’s Playroom has no licences and can be installed and played from official pkgs and update up to 1.60)
 
Last edited by KiiWii,

ccfman2004

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so at this point if i have a 4.03 ps5 is there any reason to keep an 11.0 ps4 pro? outside of offline activation and remote play etc, is there anything ps4 can do that the ps5 can't yet? does the ps5 have any compatibility issues with ps4 fpkgs or stability issues?
When it comes to PS4 DLC, to get it working on a PS5 is a bit more involved.
 

flopsy

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so at this point if i have a 4.03 ps5 is there any reason to keep an 11.0 ps4 pro? outside of offline activation and remote play etc, is there anything ps4 can do that the ps5 can't yet? does the ps5 have any compatibility issues with ps4 fpkgs or stability issues?

I've noticed that some PSVR titles with older PSVR1 isn't working perfectly on 4.03. Only tried a handful.
 
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KiiWii

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so at this point if i have a 4.03 ps5 is there any reason to keep an 11.0 ps4 pro? outside of offline activation and remote play etc, is there anything ps4 can do that the ps5 can't yet? does the ps5 have any compatibility issues with ps4 fpkgs or stability issues?
I think with remote play and activation it’s pretty much all caught up.

As others have said: things are still early on PS5 compared to 4, but it’s virtually there :)
 

FateNightroad

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so at this point if i have a 4.03 ps5 is there any reason to keep an 11.0 ps4 pro? outside of offline activation and remote play etc, is there anything ps4 can do that the ps5 can't yet? does the ps5 have any compatibility issues with ps4 fpkgs or stability issues?
Some PS4 pkgs have compatibility issues, according to some reports, like with Dark Souls III.
Transferring PS4 save files on the PS5 is still locked, unless you update.
No GoldHEN Cheat Manger.
And the PS5 controller only last half a long compared to the PS4's, per charge.
 

hemi426

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so at this point if i have a 4.03 ps5 is there any reason to keep an 11.0 ps4 pro? outside of offline activation and remote play etc, is there anything ps4 can do that the ps5 can't yet? does the ps5 have any compatibility issues with ps4 fpkgs or stability issues?
for me it's the stabilty of the exploit that is keeping me away and the complexity of the dlc activaction +
still hoping for more ps5 fpkg titels
 

AlphaBravo

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I have a question. If PS5 exploit never develops beyond 4.** does that mean it's very unlikely that backports are possible and would be limited to a handful of ps5 games?
Also the only likely growth you would see in ps5 scene would be with ps4 games, emulation and some homebrew? If so how would it be better than owning a jailbroken ps4?
Maybe there are other questions so please elaborate if Its useful to this subject.
Obviously will keep fingers crossed for a break through in additional firmware exploits...
 
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FateNightroad

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I have a question. If PS5 exploit never develops beyond 4.** does that mean it's very unlikely that backports are possible and would be limited to a handful of ps5 games?
Are you talking about basic backports? Like backporting a game on a current existing(exploitable) firmware to a lower existing exploiting firmware?
 
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Wolf85

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Are you talking about basic backports? Like backporting a game on a current existing(exploitable) firmware to a lower existing exploiting firmware?
I can't speak for them but I would be more worried about the games on higher firmwares being backported to the jailbreak firmwares. I won't update from 2.00 unless I can play newer games I bought on that lower firmware.
 

iguanoPT

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I bought my ps5 (extra fat) when slim came around and we learned about the dreaded disc drive update...🤮. Also slim is fugly as hell 😳
 

KiiWii

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I have a question. If PS5 exploit never develops beyond 4.** does that mean it's very unlikely that backports are possible and would be limited to a handful of ps5 games?
Also the only likely growth you would see in ps5 scene would be with ps4 games, emulation and some homebrew? If so how would it be better than owning a jailbroken ps4?
Maybe there are other questions so please elaborate if Its useful to this subject.
Obviously will keep fingers crossed for a break through in additional firmware exploits...
Yes, back porting PS5 games to lower firmware PS5s should be possible, the same way back ports work on PS4.

It’s not possible yet, but I’m sure it will be soon enough.

Some games aren’t even able to be dumped yet, the problem is very few people are looking into this, and it takes time.
 

Wolf85

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Think the flow is doing another talk soon, perhaps it's on july 27th.
However the 2.xx exploit being talked about is just a schatzi pipe dream, But its his dream, and we still love him for it.
The hypervisor was reportedly dumped years ago, the fact that nothing has been released is irrelevant. The fact that it has been done is the key, If it has been done once it will be done again. Someone out there is just waiting for the right moment. Lest they end up like Bowser did with Nintendo. With all the added layers of protection it will be difficult but not impossible to gain full access to this console. Custom firmware would require the signature keys from Sony, which were dumped with the ps3 at system version 3.50 and thus remedied in future firmwares but that didn't stop anyone from finding another way to exploit the ps3 to gain similar albeit temporary access to "administrator privileges". Sony learned from that and I would hope the "hackers" have too. Until corporations learn that products are not services, this will be a reality, no longer a dream but a corporate nightmare...
 

KiiWii

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The hypervisor was reportedly dumped years ago, the fact that nothing has been released is irrelevant. The fact that it has been done is the key, If it has been done once it will be done again. Someone out there is just waiting for the right moment. Lest they end up like Bowser did with Nintendo. With all the added layers of protection it will be difficult but not impossible to gain full access to this console. Custom firmware would require the signature keys from Sony, which were dumped with the ps3 at system version 3.50 and thus remedied in future firmwares but that didn't stop anyone from finding another way to exploit the ps3 to gain similar albeit temporary access to "administrator privileges". Sony learned from that and I would hope the "hackers" have too. Until corporations learn that products are not services, this will be a reality, no longer a dream but a corporate nightmare...
It was done on a firmware that was heavily exposed.

Sony have since patched a lot of things since 2.00.

Hopefully something will come one day, but people shouldn’t hold their breath and check religiously, daily.

It’s like waiting for a bus, they never arrive until you give up waiting.

My other 3.20 console is still under my bed, I’m on the 10.00 b2 thing now on my main ps5, haven’t hacked anything since PS5 launched.

PSN and PSPLUS is fun enough to keep me legal… for now.
 

Wolf85

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It was done on a firmware that was heavily exposed.

Sony have since patched a lot of things since 2.00.

Hopefully something will come one day, but people shouldn’t hold their breath and check religiously, daily.

It’s like waiting for a bus, they never arrive until you give up waiting.

My other 3.20 console is still under my bed, I’m on the 10.00 b2 thing now on my main ps5, haven’t hacked anything since PS5 launched.

PSN and PSPLUS is fun enough to keep me legal… for now.
Yes, they did patch lots of things, mainly that which had already been reported and released. Sony has that bounty program so that they can patch these things. Maybe the hypervisor exploit has been kept private for that very reason and any and all firmwares may be exploitable with that very thing.
^under the bed ? :wtf:
Yeah, so they gotta go through me to get to it... duh.
 
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