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With Windows, it's unfortunately hard to strip things out since it's simply not modular. Look at how IE couldn't be uninstalled for like 10 years (as the rendering engine was used for help file reading) as an example. The OS is built always assuming that everything's there, and it cross-references functions out the ass (notably different from the UNIX approach).I'm sure things will be cleared up during E3. If it is an overseeer OS running two kernels via virtualization, it's not so bad. There will be some performance loss, yeah, but they still get full hardware access and it gives you the added benefit of doing fancy stuff with'em on-screen.
I'm just wondering why they didn't go "all the way" and just made it Windows-based - the Windows kernel is perfectly capable of running games - strip the unnecessary functionality out and bang, you got yourself some embedded gaming Windows (and loads of security concerns with it, but that's besides the point).![]()
So my bet is either virtualization (the component to merge is maybe fancy on-screen stuff with virtualized windows?), or it's not three kernels, just term mixup.











