1. KiiWii

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    Lol, nope: https://gbatemp.net/threads/aio-ps4-exploit-guide.497858/

    doesn’t work like that: there aren’t people with an unreleased kernel exploit because they paid someone for it, it’s not like that, at all.
     
  2. Hayato213

    Hayato213 GBAtemp Guru
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    I doubt someone with the exploit would sell, or it would have leaked already, then again you got to respect the developers wish to keep it private for now, their goal is to release at the end of PS4 life cycle. Beside these developers aren't interested in money.
     
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  3. Kai0

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    Well if they release them in public they will not get money. If they sell it to a few "private persons" they will get a lot of money. Even though they can later still release them for free in public (whenever they want). So they have nothing to loose at all. Or am I wrong?

    And I also do not understand the waiting "to release at the end of PS4 life cycle"? Why do they want to wait that long? Also this could mean that they have a kex already and use it for their own purposes and are just waiting to release it (sometime).
    PS3 kex were released even before PS4 were released. And also up2date kex were released for PS3 at times.
    So why do they handle it different for PS4?

    Weren't it like that: "Firmware 4 is out, let's release 3 kex."? Or in genereal: "Firmware X is out, let's release X minus 1 kex."?
    Since the same exploit cannot be used with newer FWs there is no real logical reason to wait any longer.

    It surprises me that since 2 years there is no new kex availabe. We have never ever waited so long for new kex releases (in comparison to PS3 or other consoles). There must be something that the public do not know. Previously every month or so a release took place.

    If you have an kex for 6.XX and know that it was fixed with 7.00, why do you wait for "release of PS5" or FW (let's say:) 8.XX? You can release the kex for 6.XX, because you already know that this exploit cannot be used again (in newer versions).

    OR am I assuming somethings very wrong?
    Please help me to understand. Thanks.
     
  4. Adam512

    Adam512 GBAtemp Regular
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    :gba:
     
    Last edited by Adam512, May 3, 2020
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  5. KiiWii

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    @Adam512 no lies, things take time.

    the exploits may work, but not achieve full kernel control. We know that the latest kernel exploit was read only, that in itself may lead to more vulns and gain full R/W.

    OOSDK will be released soon, do not doubt, it will work for up to 5.05 (5.07), and will not allow higher games to run, unless those higher games are dumped and/or unsigned/decrypted.
     
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  6. MikaDubbz

    MikaDubbz GBAtemp Maniac
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    Now when you say EOL, do you mean after the PS5 transition has taken hold, or by the time the last PS4 release in general has been released (that could be awhile, as the last PS2 release was around the time of the PS4's release and the last PS1 release was around the time of the PS3's release). Couple that with the thought that this next generation is gonna be kinda different where we'll likely still see games released playable of PS4/Xbones, but looking all the better when played on the PS5/Series X. We know Microsoft intends to do that for at least a year, maybe even longer. Seems like the PS4 might not reach it's true EOL for quite a few years if the idea is to wait for the last true releases for the system.
     
  7. KiiWii

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    EOL = when the SONY officially ends support for PS4. Could be a long time. Look at the recent FW updates for PS3 since PS4 has been out....
     
  8. Kai0

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    Well, you stated that there is no new kex, but how can you be so sure? The ONE random guy might have lied, but there are much more developers (and some of them are well known in the scene (because of previous "works/releases")), who could have a private kex. We cannot know that.
    The other thing you say is, that even if they got an kex (for themselves), they would not sell it. Okay, I can understand that.
    The third: I do not know anything about SDKs, but I do not think that it will be helpful (at least for now), because it will only work with up to 5.05, so nothing "special/new/important for new kex". But I might be wrong.


    But please answer my other (more important) questions (e.g. why wait so long?). Thanks.
     
  9. KiiWii

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    @Kai0 the longer an exploit remains unpatched the higher the FW it will work on.

    Burning exploits on a current FW just for it to be patched and have to find a brand new method is not good practice, in any field.

    The 5.05 KERNEL exploit was stubbed out in 5.50, because it was released/disclosed responsibly by the devs.
     
  10. Kai0

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    Yes, I know, but there won't be much more new games out for PS4 or in other words: it was mentioned that the PS5 will be able to play PS4 games.
    So why not release an kex for 6.XX or 7.XX NOW? It does not really matter wheter it will be fixed in the next FW (let's say 7.6 or maybe 8.0), because there won't be any new/important games released in the next months for PS4 and even if it will be released, it will be playable with PS5. And for sure the kex AND FW for the PS5 will be completely different than the one for PS4, so hiding/waiting for another year(s) is not really necessary. Games released after (let's say) June 2020 ain't that interesting, since it will be playable within some months via PS5 with much better graphics. So it would be really nice to have fun with games realesed between (first half of) 2018 and (first half of) 2020 for PS4 NOW (or in some weeks, but now wait till PS5 release or PS4 EOL).
    Right or wrong?
     
  11. KiiWii

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    Wrong, it’s about EOL. Release it now and people will still bitch and whine that they need X game in future or X update for an old game to work.

    Plus if you wait it out and the same exploit works on PS5, then why burn it now.
     
  12. Kai0

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    There is no real logic in that bitching about X game in future bla bla, because of the reason I have mentioned in my previous post (PS5 will be compatible with PS4 games).

    Never ever will any PS4 exploit work on PS5. The system FW etc. is different (they wrote about it).
    The same reason why PS3 exploits do not work with PS4. Or in general: PS X exploit will not work with PS X minus 1.

    Why did they released the other kexes (if I remember right: 1.XX, 3.XX, 4.XX, 5.0X) so "early" then? And now they let us wait for more than 2 years (or even more if it is correct with EOL)? They never have waited so long for other consoles. Why now, why for PS4? There must be something special/hidden. "Normally" they realesed a kex for (almost) every major FW got an kex halfway released, but since 5.50 it is quite... no 6.XX and no 7.XX (and mostlikely no 8.XX). Why?

    And why EOL? It is the first time since ever that they want to wait that long to release. EOL could mean another 3-5 years. In the mean time there could be kex for PS5 (and nearly nobody would care then for "old" PS4 kex anymore). Why did they not have waited for EOL of PS3 to release "newest" kex for PS3? I see no correlation in here.

    Please answer a little bit more detailed. Thanks.
     
  13. KiiWii

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    1, people always complain and say (in entitled tones) they need this that and the other, or they will update and be locked out again. The “scene “ has proven toxic repeatedly.

    2, you don’t know that, at all. We already have info from PS5 binaries (Prospero) lets at least get PS5 out the door and see if PS4 sploits work on PS5, at least for backwards compatibility sake. Even then there have been no promise of new kex being made public, ever.

    3, 1.76 exploit (July 2016) came out 2 years after 1.76 (August 2014) released. 4.xx exploits came out (dec 2017 - feb 2018) after 4.05 came out in 2016, 4.55 2017, so a few years in between are common. But again, no promise of exploit has ever been made.

    4, EOL because that’s the safest bet. More people will probably look at dead systems, more affordable to buy, fresh blood looking at exploiting in general. Again: No one promised any releases beyond 5.05.

    PS4 is either incredibly hard to exploit, or no one is interested. If more people who wanted a kernel exploit learned to exploit kernels, it would get done faster.
     
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  14. sergey3000

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    Kiiwii. Do you think 5.05 PS4 pro gonna be worth a lot of money in couple years if no new exploit gonna be released?
     
  15. Goku1992A

    Goku1992A GBAtemp Maniac
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    I call BS on the scene they probably cant mod it. I bought a 5.05 PS4 long time ago and sold it in a week knowing that it couldn't bypass the firmware requirements for new games.

    Atleast with the switch scene you can do both OFW/CFW how come nobody didn't at-least figure that out for 5.05 PS4? If they cant mod future firmware fine just give the PS4 option to dualboot I remember the PS3 dualboot was super hard you had to sodier something and have an extra harddrive hanging out lol that was so dreadful.
     
  16. KiiWii

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    Possibly, 5.05 consoles will only get harder to find. But more likely a new exploit will surface before prices get insane. Kind of like how 3.55 PS3’s or Vita with low FW were sold for more because they were exploitable.

    hopefully PS4 scene will get some memes soon. If we could decrypt pkgs on a pc, we could backport anything. No need for kex.
     
  17. KiiWii

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    PS4 scene does need an injection, maybe that will come after OOSDK. I firmly believe higher exploits exist, they’re just not ready for the end user, they’re more POC than full on hen.

    PS3 scene got keys leaked, and Geohot got slammed by Sony for it.

    Some devs I know are not allowed to publicly touch PS4, because they modded ps3/Psp etc. There is more likely fear than “being paid off by Sony” as some people think online.. who knows.
     
  18. Goku1992A

    Goku1992A GBAtemp Maniac
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    I don't blame them but after so much time has elapsed they probably abandoned the PS4 and left it alone. I still think nobody else can crack it because as many times as Nintendo rolls out OFW Atmosphere and SXOS is pumping out CFW and i don't see anything happening to them legally.

    They could make like a Geohot CFW (not to enable piracy) atleast it gives other groups wiggle-room to enable it the same how Atmosphere does it on the switch their CFW doesn't contain piracy in it but people but sigpatches to enable the piracy.
     
    Last edited by Goku1992A, May 3, 2020
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  19. Kai0

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    Well, developers can release kex/code/whatever anonymously, right? So they cannot be tracked. But I think they won't be releasing 'ploits without getting credited at all.

    Yes, dualboot would be cool, but dispensable. Even kex for newer FWs are dispensable.
    The real deal are backports (like it was for example for PS3). Maybe "faking" higher firmware of console OR really dumping (f)pkgs to require lower FW than originally.
     
  20. KiiWii

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    @Kai0 they could release privately, but I suspect they could be in cahoots with save wizard.

    Get your tinfoil hat on:

    Think about it: save wizard have keys to resign whatever firmware they want. Everytime there is an updated FW SW jump to it and a day or so later boom, supported.

    They could be decapping, or they could have links. Either way they make money, perhaps their devs are one and the same person who has it in private.

    Others like fire30 and theflow0 have hacking history, they are independents who have credentials and have publicly proven themselves (not necessarily around PS4 hax) in the past.
     
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