PS Vita SDK--it's official.

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I wonder whether or not emulators will happen. I think emulators are written with C/C++, so they need to be rewritten with C# if that's possible. Since they will run on a virtual machine, only a small part of the hardware power will be available though.
 
the sdk will be restricted and seeing that emulators run illegal roms i doubt they will plus with brew running in VM's they may have security checks in place
 
chrisrlink said:
watch some dev who bought it grows some balls and leaks it although it will kill our chances of ever legally obtain an sdk again from sony
Um, no. You can be VERY sure that Sony will have something in place meaning it won't be a case of "Download this RAR and you can develop PS Vita software". Just having the SDK almost definitely won't be enough.

For example, you can download the iOS SDK for free. But (unless you jailbreak) you can't run anything you make with it unless you have a developer account. I would envisage something at least vaguely similar working here, seeing as I'd guess it is after the iOS App Store setup the PS Suite setup will be modelled, in some respects at least.
 
Maedhros said:
...and tablets S1 and S2.
Oh, you didn't get the news? They're called Tablet S and Tablet P now. The Tablet P is that clamshell thing you see in the picture in the OP.
 
SifJar said:
Snailface said:
I'm curious as to why they chose C#. Any ideas?
Seems like a strange choice, as far as I am aware, C# is developed by Microsoft and used almost exclusively on their platforms. XNA Development Kit for the Xbox 360 used C#, maybe Sony are hoping that hobbyist coders learnt it for that purpose and will now be willing to reuse that knowledge here? I would have thought C++ would have been a more obvious choice though, seeing as it is generally accepted as the "standard" for homebrew coders (who arguably are the ones most likely to make the most impressive sutff). Perhaps they want to discourage some "regular" homebrew coders, who are more likely to try to break restrictions etc... (too much hassle to learn a new language).
c++ is really outdated now, c# and c++ are very alike (just like c was to c++) so they dont have to learn a new language, just change how they do some things
 
but i heard C++ gives more performance than C#. C sharp's performance is similar to visual basic.

confirm this please. OR maybe as everyone above said, they want to create a kit that is easier to use and hence C#.
again, another move towards helping fans ie making them happy

PS - rydian, u know its been long since i have heard u say something about programming
 
....eeerrrrr... I'm pretty sure that emulators won't be allowed on this, just indie games.

Probably with hefty fees, too. Just looks like another App Store.
 
shakirmoledina said:
but i heard C++ gives more performance than C#. C sharp's performance is similar to visual basic.That depends on a lot of things. Just because something's in C++ doesn't mean it's faster then C#. Somebody could code something in C# and then I could go code the same goal in C++ and mine could be 5 times slower. It's not good to think in terms of absolutes like that, much of it's things blown out of proportion or situational comparisons.

Anyways games aren't limited on processing power that often to a point where a change of the higher-level language is going to make a substantial difference.

shakirmoledina said:
OR maybe as everyone above said, they want to create a kit that is easier to use and hence C#.Even Sony's learned that if your platform's hard to approach you're not going to get shit done with it.

QUOTE(shakirmoledina @ Sep 17 2011, 08:07 PM)
PS - rydian, u know its been long since i have heard u say something about programming
I guess. Haven't been that active.
 
I think the reason they are asking about Emulators is if we ever get our hands on it.
 
shakirmoledina said:
but i heard C++ gives more performance than C#. C sharp's performance is similar to visual basic.

confirm this please. OR maybe as everyone above said, they want to create a kit that is easier to use and hence C#.
again, another move towards helping fans ie making them happy

PS - rydian, u know its been long since i have heard u say something about programming
I believe C# is often compared to Java in terms of performance which isn't great.
 
Sony really gave me tight slap on the slap, saying: You fool!

This is awesome, but I really hope developers don't misuse this feature.
 
DrOctapu said:
I believe C# is often compared to Java in terms of performance which isn't great.
Same sort of issue here... it's dependant, and a lot of it is blown out of proportion and/or taken to mean something it doesn't (for example browser war fanboys who will argue over 2ms response time different in artificial benchmarks).
http://devnulled.com/content/2007/02/corre...va-is-not-slow/
I don't agree with the title of the article and it certainly could use a better one, but it's an example on how programming language "speed" is often dependent on many factors.
 
KingVamp said:
They would probably just take it away like other os.
tpi.gif


Um... I didn't see how this would stop or even slow down hacking, especially base on what
restrictions they will put on there.
yeah, that's a possibility. they may take it away in the future. not sure how they would, if you purchase the SDK and own a vita and are not legally obligated to update your firmware (which you are not), i don't see any ways they can take the SDK from you.
that's different from putting limits on what your homebrew can and can't do which they're obviously going to do.
and this slows down hacking in that there is now no need to hack your vita to use homebrew.
this is the wisest decision i've ever seen from any leading company, because it's obviously what fans are crying out for more than anything - we now have legit homebrew, next comes legit piracy wait wat?
most consoles that get hacked are initially hacked strictly to run unsigned code, or, homebrew. piracy is just a bonus. but in the end people use piracy more than homebrew because why the fuck not?
well now sony doesn't face that problem because the vita can already run homebrew (technically it's signed, but it's still homebrew), so the only reason to hack the vita now, is for piracy. this lowers the chances of the vita getting "hacked" quite a bit. but surely we'll see some chinese group with a vita flashcard within a year of its launch.
and that's even assuming the vita will have worse security than the PS3 did, which it surely won't. the PS3 took years to hack.
 
Now we just wait to hear all the restrictions
tongue.gif

Anyway I see this going to be a removed feature after someone uses it to hack.
The Sony will get sued for removing that feature.
Quick everyone remember to quote this post when a thread called "Sony sued for removing Vita SDK" shows up in user submitted news!
 
Sony don't allow lawsuits any more, according to their new TOS agreement for PSN.

Anyway, I know this will be somewhat restricted but I want to hope that I can get my hands on it and make some small games that I could sell or even just put up for free on PSN. I'd hope that they let indie developers and homebrewers get ahold of it and post their creations (after being moderated by Sony, of course), on the Playstation Store under a special category for such things.

Either way, I am going to buy a Vita, end of story. It's like a portable PS3, and I couldn't think of much better for portable gaming.
 

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