PPSSPP Switch Beta Release

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PPSSPP/Libretro Switch Public Beta by m4xw
==========================================

After a lot of work, I am very happy to share this with all of you.
Audio & Video support works, many core options cause Issues tho.

It is mandatory to "Close Content" after changing any Core option and restarting RetroArch, else it will potentially crash, don't close the RetroArch menu!

Special thanks to hrydgard for everything he has done for the PPSSPP Project.
If you want to support his work, consider buying PPSSPP Gold https://central.ppsspp.org/buygold even if you don't use it!

I will PR it once the libretro port is finished, also implemented half of what's needed for a Standalone port ;)
Source is on my Github, but it's highly WIP and needs a custom RA and a custom ffmpeg, so you should just wait if you want to build it yourself ;)

Libretro Docs (important informations for this core):
https://docs.libretro.com/library/ppsspp/
Official Game Compatibility Tracker (your mileage might vary): https://report.ppsspp.org/games

GitHub (WIP Switch): https://github.com/m4xw/ppsspp/
GitHub (Official): https://github.com/hrydgard/ppsspp

Installation Instructions
==========================================

Drag & Drop the "retroarch" folder to the root of your SD, overwriting any file (it will not touch any options).
Assets are bundled, so you don't have to bother with that.

Notes
==========================================

If you are using ANY method of loading RetroArch OTHER than Atmosphere's title redirection feature, DO NOT report issues that you encounter.
These issues can skew testing and could very well be caused by loading through an unsupported method.

Video slowdowns are related to missing hardware accelerated decoding (nvdec), it's not a libretro/PPSSPP Issue.
FMV cut-scenes will be fine.

Updates
==========================================

Added JIT and JIT Vertex Decoder Support
- When loading Savestates with JIT, make sure to instantly open the RetroArch Menu again and wait for it to complete loading
- This is a libretro specific bug (not switch port related) and will be fixed later on


==========================================

-Added Vertex JIT Core option (turning it off fixes some games currently)
-Added Disable slow Framebuffer effects Core option (Speedhack)
-Increased Savestate Chunk size to 4MB (speeds up savestate load, ~2sec)
-Band-Aid for Savestate load + Save (no more opening menu for them to work)
-Renamed "IR JIT" to "IR Interpreter"
-Removed Threaded IO Core option (non-functional)
-Removed Non-Buffered Rendering Core option (non-functional)
-General system stability improvements to enhance the user's experience.

Download Link: <Please use the RetroArch Core updater>
 
Last edited by m4xw,
There was the initial release to Patreons which had jit but didn't work right, then the public release which used IR jit and now there's a Patreon release with jitfix that's all so far.

--------------------- MERGED ---------------------------

My mini-compatibility list of games I've tried on latest build (jitfix)

Gran Turismo (playable) racing seems smooth, but skips during menus
Metal Gear Solid Portable Ops (issues) game plays fine, but text cannot be seen
Metal Gear ACID 2 (issues) crashes every time on jit, on IR jit game plays fine but text cannot be seen. Text is required to progress.
Daxter (playable)
Final Fantasy III (playable)
Killzone Liberation (unplayable) crashes every time on jit, too laggy on IR jit
Resistance Retribution (playable)
Assassin's Creed Bloodlines (playable) Do not install game when it asks or it will black screen on future playthroughs
SOCOM U.S. Navy Seals Fireteam Bravo 2 (playable)
SOCOM U.S. Navy Seals Fireteam Bravo 3 (playable)
Sonic Rivals (playable) screen seems too bright
Sonic Rivals 2 (playable) screen seems too bright
Secret Agent Clank (playable) works with IR jit, black screen/error with jit
Valkyria Chronicles II (playable)
Valkyria Chronicles III (english patch) (playable)
LittleBigPlanet (playable)
Dissidia 012 Final Fantasy (playable)
Grand Theft Auto Chinatown Wars (playable)
Dead to Rights Reckoning (playable)
 
Last edited by ,
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thank god a mod finally moderated this.

Someone with the patreon release can try ogre battle LUCT? Please:ha:

tactics ogre seems to play mostly fine in the public release, there's slowdown in some cutscenes, but it seems normal during battles. that said, I didn't really go far at all and then went to get that one mod that improves the game apparently.

There was the initial release to Patreons which had jit but didn't work right, then the public release which used IR jit and now there's a Patreon release with jitfix that's all so far.

--------------------- MERGED ---------------------------

My mini-compatibility list of games I've tried on latest build (jitfix)

Gran Turismo (playable) racing seems smooth, but skips during menus
Metal Gear Solid Portable Ops (issues) game plays fine, but text cannot be seen
Metal Gear ACID 2 (issues) game plays fine but text cannot be seen. Text is required to progress.
Daxter (playable)
Final Fantasy III (playable)
Killzone Liberation (unplayable) crashes every time on jit, too laggy on IR jit
Resistance Retribution (playable)
Assassin's Creed Bloodlines (playable) Do not install game when it asks or it will black screen on future playthroughs
SOCOM U.S. Navy Seals Fireteam Bravo 2 (playable)
SOCOM U.S. Navy Seals Fireteam Bravo 3 (playable)
Sonic Rivals (playable) screen seems too bright
Sonic Rivals 2 (playable) screen seems too bright
Secret Agent Clank (playable) works with IR jit, black screen/error with jit
Valkyria Chronicles II (playable)
Valkyria Chronicles III (english patch) (playable)
LittleBigPlanet (playable)
Dissidia 012 Final Fantasy (playable)
Grand Theft Auto Chinatown Wars (playable)
Dead to Rights Reckoning (playable)

so in dissidia, faces don't vanish anymore and stuff?
 
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thank god a mod finally moderated this.



tactics ogre seems to play mostly fine in the public release, there's slowdown in some cutscenes, but it seems normal during battles. that said, I didn't really go far at all and then went to get that one mod that improves the game apparently.



so in dissidia, faces don't vanish anymore and stuff?

I just double checked, and did not see any faces vanishing? You're talking about Dissidia 012 right and not the first Dissidia?
 
Last edited by ,
It seems turning off Fast Memory Speedhack fixed Metal Gear Acid 2's no text problem!

Didn't help Killzone Liberation though.

Edit: it also fixed Metal Gear Solid Portable Ops' no text problem. Those games are good now on latest build using jit by turning Fast Memory Speedhack off!
 
Last edited by ,
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Last edited by x65943, , Reason: Make a report, don't post your grievance in the thread

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