Hacking Post your WiiU cheat codes here!

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Last edited by tastymeatball,
I have a question. When i search for a pointer in Watch Dogs, i always end up with 0 pointers.

So what i did was. I searched for something that was in hexadecimal. My example was 5, so i searched for 5 in the range 47000000-49000000. I found the adress. Then i restart the game by for example killing yourself to respawn to change the adress. Then i did this again and found another adress i dumped both at 47000000-49000000
+ a .txt file of 47000000. I put these 3 in the Universal Pointer Searcher v.2.94 with the settings.

Pointer Search Depth = 4
Pointer Value Alignment = 4
Maximum Memory Chunk Size = 100000000
Maximum Offset = 400
Minimum Pointer Adress = 1
Adress Size = 1

I've probably done something really stupid, but i can't seem to figure out what that stupid thing is.. ;^;

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How do you know that the pointer is in the range 0x47000000-0x49000000? The pointer could be anywhere and if you don't dump that part the pointer searcher has no way in finding them.
In other words just make a full dump and search that
 
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Whenever I try to open GJecko U I get 2 errors. Here is a SS of the errors.
 

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Super Smash Bros. for Wii U

No Auto Stand Up P1
30000000 107F9C30
13000000 13800000
31000000 0000002C
30100000 00000000
13000000 13800000
00120408 435C0000
D0000000 DEADCAFE

Made with EU Version but very likely works with US Version too
Finally got a chance to test it and it does work with the US version. Thank you, appreciate it.
 
Hope I'm not being a bother requesting another code for Smash Bros. Wii U, but is it possible someone could write a code that makes the player lose a stock when you roll out of shield? I've started picking up a bad rolling habit, although seems like a bit of an extreme penalty for simply rolling.
 
Hope I'm not being a bother requesting another code for Smash Bros. Wii U, but is it possible someone could write a code that makes the player lose a stock when you roll out of shield? I've started picking up a bad rolling habit, although seems like a bit of an extreme penalty for simply rolling.

Thank you for recognizing your rolling habit and at least trying to make an effort to cut it out of your play style. More people should follow your example.

Rolling plagues ‘For Glory’ and it’s not fun chasing people who roll across the stage.

I might consider making a code like this if I find time.
 
Thank you for recognizing your rolling habit and at least trying to make an effort to cut it out of your play style. More people should follow your example.

Rolling plagues ‘For Glory’ and it’s not fun chasing people who roll across the stage.

I might consider making a code like this if I find time.
Yeah, constant rolling is not a good look. I don’t know why I’ve begun rolling so often lately, however, I can at least say I’m not as bad as others who use rolling exclusively to get across the entire stage. I wanted to try and break this habit before Smash Ult. Came around, especially considering how defensive options are weakened in Ultimate.
 
hey all, im looking for TCPgecko stuff for MH3U on wiiu. im not having luck finding anything other than an old trainer that i cant get to work.
 
Code for Super Smash Bros. for Wii U Version 1.1.7
For everyone that thinks the ban penalty if you leave a match is just ridiculous and shouldn't exist in the first place.

Reset Ban Timer
00020000 12EAA668
00000000 00000000

http://wiiucodes.ddnss.eu/codes/wiiucodes_sbs.php?gamename=WUP-P-AXFP&codename=Reset+Ban+Timer

For everyone who is intereseted in how this works: The ban time is saved in your account_data.bin in your profile save folder. It saves the time how long you are banned in seconds as a 32-bit integer. With this number and probably a timestamp when you got the ban (which i think is a few bytes further but I didn't understand how it is read) the game calculates the remaining time you are banned. The code just sets the how long you are banned number to 0 in the ram where the file is loaded.
 
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Code for Super Smash Bros. for Wii U Version 1.1.7
For everyone that thinks the ban penalty if you leave a match is just ridiculous and shouldn't exist in the first place.

Reset Ban Timer
00020000 12EAA668
00000000 00000000

http://wiiucodes.ddnss.eu/codes/wiiucodes_sbs.php?gamename=WUP-P-AXFP&codename=Reset+Ban+Timer

For everyone who is intereseted in how this works: The ban time is saved in your account_data.bin in your profile save folder. It saves the time how long you are banned in seconds as a 32-bit integer. With this number and probably a timestamp when you got the ban (which i think is a few bytes further but I didn't understand how it is read) the game calculates the remaining time you are banned. The code just sets the how long you are banned number to 0 in the ram where the file is loaded.
This is definitely a useful code, I hate just having to sit through a ban, some extremely laggy matches never end in an no-contest.
 
Is it possible somebody could write two other codes for Smash Wii U? I was wondering if someone could write a code that unrestricts the game's pause camera and spectator camera.
 
Super Smash Bros. for Wii U V1.1.7

Free Camera
03020000 1098B2D4
00000001 00000000
30000000 10855470
10000000 20000000
001203F0 461C4000
001203F4 44340000
001203F8 44340000
001203FC 44340000
00120400 44340000
D0000000 DEADCAFE

http://wiiucode.ddnss.eu/codes/wiiucodes_sbs.php?gamename=WUP-P-AXFP&codename=Free+Camera

Doesn't free the slide part of the camera. Maybe someone other finds the value for that.
The values are sorted like in this table https://sm4sh-hacking-research.wikia.com/wiki/Stage_param_(**_stprm.bin)
The first pointer offset points to Value29 - PauseCamZoomDefault
 
Last edited by tastymeatball,
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Super Smash Bros. for Wii U V1.1.7

Free Camera
03020000 1098B2D4
00000001 00000000
30000000 10855470
10000000 20000000
001203F0 461C4000
001203F4 44340000
001203F8 44340000
001203FC 44340000
00120400 44340000
D0000000 DEADCAFE

http://wiiucode.ddnss.eu/codes/wiiucodes_sbs.php?gamename=WUP-P-AXFP&codename=Free+Camera

Doesn't free the slide part of the camera. Maybe someone other finds the value for that.
The values are sorted like in this table https://sm4sh-hacking-research.wikia.com/wiki/Stage_param_(**_stprm.bin)
The first pointer offset points to Value29 - PauseCamZoomDefault
Thanks, appreciate it.
 

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