Don't know if the trainer program doesn't add in the _A_01 or not. If no one can I'll try once I am done with my math test or tonight once I am off of work.
Those are correct.
I found a page which has a LOT of info regarding Breath of the Wild Items and such here: https://www.diffchecker.com/TCxjIUj9
Be careful as the page is QUITE extensive, and might take a while to load properly.
Seems like most of the key items are stored as "Obj_", except for the Paraglider which is PlayerStole2 I believe.
Those are correct.
I found a page which has a LOT of info regarding Breath of the Wild Items and such here: https://www.diffchecker.com/TCxjIUj9
Be careful as the page is QUITE extensive, and might take a while to load properly.
Seems like most of the key items are stored as "Obj_", except for the Paraglider which is PlayerStole2 I believe.
Don't know if the trainer program doesn't add in the _A_01 or not. If no one can I'll try once I am done with my math test or tonight once I am off of work.
Alright, so I've been testing equipment changing a bit and here's my findings. I would appreciate it if someone followed up on this and tested the rest out.
- Unequip everything and equip the weapon you want to switch
- Do a memory search between 43C00000 - 45000000 for the value 01010000
- Unequip, and search for 00010000
- Should end up with one address which is that slot.
So in short:
00010000 = Unequipped
01010000 = Equipped
And then it's +0x220 to the next slot (if you don't have your equipment sorted)
Red= Item Tab (no need to change) Green = Durability for weapons/Item amount for items/Dye color for outfits Yellow = 0X0Y (X = Equipped, Y = In inventory) (no need to change) Blue = Item ID Orange = Outfit type (4865616400 = Helm, 5570706572 = Chest, 4C6F776572 = Legs) [Thanks @ItchyOwned] Grey = Modifier Amount (+1 attack, +2, etc) Black = Modifier Type (Attack Up, Durability Up, etc)
Here's the item IDs I found so far. Keep in mind I missed a lot, so if anyone wants to do a more thorough check or just dump the IDs from somewhere, that'd be great.
Swords:
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver
Greatswords/Heavy weapons
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar
531 = Giant Boomerang
534 = Boulder Breaker
535 = Edge of Duality
536 = Korok Leaf
537 = Sword of the Six Sages (Twilight Princess)
539 = Biggoron's Sword (Ocarina of Time)
630 = Fierce Deity Sword (Majora's Mask)
Bows:
233 = Ancient Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
731 = Bow of Light
732 = Twilight Bow (Twilight Princess, shoots Light Arrows!)
03031 = Hylian Set (03032, 03033, 03034)
03035 = ...of the Wild Set
03036 = Zora Set (03037)
03038 = Desert Voe Set
03039 = Snowquill Set
03533 = Gerudo Set
13030 = Ancient Set (13031, 13032)
13033 = Rubber Set
23030 = ...of Time Set (23031, 23032, 23033, 23034)
23035 = ...of the Wind Set (23036, 23037, 23038, 23039)
23130 = ...of Twilight Set (23131, 23132, 23133, 23134)
23135 = ...of the Sky Set (23136, 23137, 23138, 23139)
23235 = Fierce Deity Set (23236, 23237, 23238, 23239)
23330 = ...of the Hero Set (23331, 23332, 23333, 23334)
[23230 = Sheik's Mask (23231, 23232, 23233, 23234) - Head only]
Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = Zoom x3
40 = Quick Shot
80 = Shield Surf Up
Any chance you can figure out the key item format like the others? i have to "restore" my Beast Runes due to a "simple mistake" (go ahead and laugh if you must) and i keep freeze the wii u when i do.
Any chance you can figure out the key item format like the others? i have to "restore" my Beast Runes due to a "simple mistake" (go ahead and laugh if you must) and i keep freeze the wii u when i do.
Follow my instructions to acquire your Key items back.
I edited the game yesterday after hours and hours and forgot to check on them, I lost all of them entirely:
You can fortunately.
Praise Hylia for accountable Key items or we'd be screwed if it weren't for the Spirit Orbs and Korok Seeds to recover from a messy edit.
I was trying to make a code to switch weapons to whatever you want, whether or not it's in your inventory, but when poking another weapon it takes away the current one in hand and doesn't give a new one. so i looked at the asm instruction at the address and changed it. it gave me 2 weapons at once instead of switching.
I was trying to make a code to switch weapons to whatever you want, whether or not it's in your inventory, but when poking another weapon it takes away the current one in hand and doesn't give a new one. so i looked at the asm instruction at the address and changed it. it gave me 2 weapons at once instead of switching.
Between the them all might be the bond stat for the horse as well didn't test. The strength. speed, stamina and temperament is set by the horses ID
You will see GameRomHorse(a number or name) change it to (1-23), Epona or Zelda.
[CODEGameRomHorse00 = brown horse white hair black mouth.
GameRomHorse01
GameRomHorse02
GameRomHorse03
GameRomHorse04
GameRomHorse05
GameRomHorse06 = blue-ish Brown with black hair and colored month
GameRomHorse07
GameRomHorse08
GameRomHorse09
GameRomHorse10
GameRomHorse11
GameRomHorse12
GameRomHorse13
GameRomHorse14
GameRomHorse15 = dark brown black hair and mouth
GameRomHorse16
GameRomHorse17
GameRomHorse18
GameRomHorse19
GameRomHorse20
GameRomHorse21
GameRomHorse22
GameRomHorse23
GameRomHorseEpona
GameRomHorseZelda
[/CODE]
I'll mess around tomorrow some time. I know where to get the giant horse so we can get his true name ID.
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