Hacking Post your WiiU cheat codes here!

An Archangel

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Any chance of the Super Spinner or Super Clawshot codes coming to Twilight Princess HD? They were a lot of fun on the Gamecube/Wii, and given that the Wii U version is better, it's sad that it's not available yet. Not that I imagine it's easy, just wondering what the odds are.

Here's the Gamecube/Wii codes for reference. Not sure which one would provide a better reference, so I'm providing both.

GAMECUBE:

Super Spinner:
(Version 1)
C9YW-ZY9V-FNWVX
2AZ7-BC4F-9FA38
WB2H-AZPR-QB8DV
D8PN-UFPJ-U1571
K7NU-X65U-MDCJ0
7MP8-NUCE-TY4U8
ZW9W-24YM-XCD1G
8BPV-2T4K-VW4EX
C3YJ-HC7H-Q0APJ
E9CF-AWJF-Q647V
DN9T-1A6M-UU321
G07D-FK8T-VE159
G0ZH-25TZ-UJTW6
FNNH-XJZE-7ZRC6
985V-Q7MM-40HKX
E9FZ-A3QA-YCERP

(Version 2)
0Q3E-MT6Q-V7CBQ
2AZ7-BC4F-9FA38
WB2H-AZPR-QB8DV
D8PN-UFPJ-U1571
K7NU-X65U-MDCJ0
7MP8-NUCE-TY4U8
ZW9W-24YM-XCD1G
985V-Q7MM-40HKX
C3YJ-HC7H-Q0APJ
E9CF-AWJF-Q647V
DN9T-1A6M-UU321
G07D-FK8T-VE159
G0ZH-25TZ-UJTW6
FNNH-XJZE-7ZRC6
WBY2-YHFZ-K8XJR
E9FZ-A3QA-YCERP

>>CONTROLS<<

Super Clawshot(s):
K6EU-5RJF-1075P
Y59P-F8KR-H2Q63
BR95-WB0U-87JP1
49P6-JMPQ-VV5U6
01WM-GM0Z-Y92MZ
N237-C9P0-7K95C

WII:

Super Spinner:
043E4BE4 08700870
04F45824 3EC04300
04F45828 92D9052C
04F43FD8 EC22082A
2844BB66 F3FF0400
04F43FD8 EC220828
2844BB67 3FFF4000
04F43FD8 FC20B090
2C44BB79 0000BE80
04F45824 3EC041D0
2C44BB79 0000BF28
04F45824 3EC03F00
E0000000 80008000
(Hold B to rise. Hold C to lock your current height. Rotate the top of the face of the Wii Remote towards yourself to slow down. Rotate further to hold still.)

Super Clawshots:
043E4BA4 47870000
043E4BA8 45336000
043E4BAC 45336000
043E4BB0 43FA0000
040FD364 3C600004

Thanks for bringing codes to the Wii U! I don't play many games on it, but I can't wait to enjoy them with some codes like I used to enjoy Gamecube/Wii games!
 

toddblend

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Hello everyone. Thank you all for the hard work finding codes but I need help trying to find codes myself. I manage to only find health code for NG3:RE but now I'm trying to find Warriors Orochi 3 hype codes for US. Mostly k.o & growth points. Anyone find them yet?
 

RandomUser

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30000000 LLLLLLLL
RANGE_ST RANGE_EN // be sure it's in the right range
31000000 QQQQQQQQ //
131S000R KKKKKKKK // here're your storing a float. you have to load one first. otherwise it will write 0x00000000. S is not used by floats. its just a type. i will fix this tomorrow or the day after
D0000000 DEADCAFE
I can assure you that I did load a float from a different address to store it in another location and is within range. An Example of the code:
Code:
30000000 3456789A
40000000 50000000
31000000 00000090
12100001 000000BC
13100001 00000054
D0000000 DEADCAFE
The above example code does nothing aka does not work when trying to work with pointer-in-pointer. However single pointers works. Again another example:
Code:
30000000 3456789A
40000000 50000000
12100001 00000040
13100001 00000080
D0000000 DEADCAFE
I was able to test the single pointer code by way of copying the coins amount during race of CPU1 to my own. I am wondering if using mismatch tcpgecko.elf and codehandler.bin could be the issue. The tcpgecko.elf I have is 234KB in size downloaded from the first post of this thread. and codehandler.bin I downloaded off of your site and it is 11KB in size with an MD5 hash of 9ED55837683BE27759AE1790A17105CA.
 

DarkFlare69

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I can assure you that I did load a float from a different address to store it in another location and is within range. An Example of the code:
Code:
30000000 3456789A
40000000 50000000
31000000 00000090
12100001 000000BC
13100001 00000054
D0000000 DEADCAFE
The above example code does nothing aka does not work when trying to work with pointer-in-pointer. However single pointers works. Again another example:
Code:
30000000 3456789A
40000000 50000000
12100001 00000040
13100001 00000080
D0000000 DEADCAFE
I was able to test the single pointer code by way of copying the coins amount during race of CPU1 to my own. I am wondering if using mismatch tcpgecko.elf and codehandler.bin could be the issue. The tcpgecko.elf I have is 234KB in size downloaded from the first post of this thread. and codehandler.bin I downloaded off of your site and it is 11KB in size with an MD5 hash of 9ED55837683BE27759AE1790A17105CA.
Those two are the same thing, both are single pointers, except the first one allows you to add 32 bits of data onto the current offset instead of 16. A pointer in pointer is like this:

Code:
30000000 3456789A # Address
40000000 50000000 # Range
31000000 00000090 # Pointer offset
30100000 00000000 # Pointer-in-pointer
40000000 50000000 # Range
12100001 000000BC # Load float
13100001 00000054 # Store float
D0000000 DEADCAFE # Terminator
 
Last edited by DarkFlare69,

RandomUser

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Those two are the same thing, both are single pointers, except the first one allows you to add 32 bits of data onto the current offset instead of 16. A pointer in pointer is like this:

Code:
30000000 3456789A # Address
40000000 50000000 # Range
31000000 00000090 # Pointer offset
30100000 00000000 # Pointer-in-pointer
40000000 50000000 # Range
12100001 000000BC # Load float
13100001 00000054 # Store float
D0000000 DEADCAFE # Terminator
That's it, I was missing this "30100000 00000000" line. It didn't even show that in the documentation for store/load floats. I guess this is what I get for literal following the documentation. Should have applied the normal pointer in pointer logic to it. Thank you for your help. Much appreciated.:teach:
 
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CosmoCortney

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I can assure you that I did load a float from a different address to store it in another location and is within range. An Example of the code:
Code:
30000000 3456789A
40000000 50000000
31000000 00000090
12100001 000000BC
13100001 00000054
D0000000 DEADCAFE
The above example code does nothing aka does not work when trying to work with pointer-in-pointer. However single pointers works. Again another example:
Code:
30000000 3456789A
40000000 50000000
12100001 00000040
13100001 00000080
D0000000 DEADCAFE
I was able to test the single pointer code by way of copying the coins amount during race of CPU1 to my own. I am wondering if using mismatch tcpgecko.elf and codehandler.bin could be the issue. The tcpgecko.elf I have is 234KB in size downloaded from the first post of this thread. and codehandler.bin I downloaded off of your site and it is 11KB in size with an MD5 hash of 9ED55837683BE27759AE1790A17105CA.
Pointer locations usually end with 0, 4, 8 or C. But yours end with A. Can you try another one?

--------------------- MERGED ---------------------------

That's it, I was missing this "30100000 00000000" line. It didn't even show that in the documentation for store/load floats. I guess this is what I get for literal following the documentation. Should have applied the normal pointer in pointer logic to it. Thank you for your help. Much appreciated.:teach:
you can find a pointer-in-pointer examples on Load Pointer entry :)
However, I will add more examples to the documentation
 

Harmonia

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Can someone maybe make a public speed-o-meter code for MK8? I've got no clue how to make one myself and it would be extremely helpful to the TT community due to the rise of possible cheaters using subtle speed mods and passing their times off as legitimate. I know Bean made one a while back but it was never released and who knows if he still has the code.
 
Last edited by Harmonia,

RandomUser

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Pointer locations usually end with 0, 4, 8 or C. But yours end with A. Can you try another one?

--------------------- MERGED ---------------------------


you can find a pointer-in-pointer examples on Load Pointer entry :)
However, I will add more examples to the documentation
Yeah, I realized that I should have used load Pointer entry logic to the load/store float entry. I am thankful for @DarkFlare69 for helping me with this issue. It is nice knowing if I need help I can always ask here on GBATemp forum, and I just might receive it.
As for the pointer that I posted is a fake code that does nothing. I didn't want to chance on posting a real code that works offline, but may actually work online. So yes the pointer code in question does end with the "C".
 

GoldYoshi

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Mario Kart 8 (NSTC-U|4.1)
105E83D4 Mini-map size
105F3310 Animation-Speed
105F607C Backeground Gamma
1051485C No Lakitu when going backwards
1050F024 Object collision
 
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Korados

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Character specific codes updated & new ones added:
http://gewiihacks.freeforums.org/-t161.html

Thank you very much for the new codes! :lol: Concerning the moves that need charging, I thought a code for Mr. Game and Watch's Oil Panic
might be nice, too. But I'm not sure if it's possible because it needs the attacks of other players to function, doesn't it?

EDIT: I just tried the Shulk Monado code but it doesn't work as expected. When I
try to activate a Monado, the Kanji just stays behind Shulk and the Monado doesn't get activated. And when I first start a Monado and then send the code, the activation sound gets looped resulting in an unbearable noise. Is it supposed to work like that?
 
Last edited by Korados,

Macopride64

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@Korados
The address the code modifies is a timer that counts upwards. With tcpgecko, if you continuously poke 0 the mondado never runs out.

Try setting the value the code writes to like 20 or something. I can't remember what the value reached for monado to end, but it's definitely over 20.

I'll make a better code soon. I just found the memory location special move values are loaded from.
 

CosmoCortney

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I have put the most recent version of the codehandler on my website which now features execution of PPC ASM and performing syscalls :)
There you can also find a recent build of wj44's tcpgecko.elf
The codetype documentation has also been updated with the new types.
However, the most recent build of JGecko U has a little bug that doesn't allow it to write the cheat list to the new memory range (this is needed in order to execute ASM cheats).
I think Bully will update it soon.
upload_2016-10-18_23-39-51.png
Inside the JGecko U.jar you will find a file named Cheat List.txt
Replace its content with:
Code:
Code List Starting Address = 01133000
Code List End Address = 01134000
Code Handler Enabled Address = 10014CFC
 
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BullyWiiPlaza

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However, the most recent build of JGecko U has a little bug that doesn't allow it to write the cheat list to the new memory range (this is needed in order to execute ASM cheats).
I think Bully will update it soon.
It's now updated ;)
Hmmm... It's hard to found... I search the code "infinit bullet bill" but I found nothing...
I have the code so it's possible :D
 
Last edited by BullyWiiPlaza,
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