Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Have you tested it with other characters? Did you test it with Lucario?

Well... I would have if the code didn't freeze the game. But, I'm very confident that's one of many pointers that'd lead one to Mega Lucario's timer. Problem is, because JGecko doesn't seem to know how to make codes in the new codehandler format, the game will freeze if I send in the code... and let's face it, I've looked over the documentation, but I just don't get it, @CuriousTommy.
 
Last edited by TheWord21,
Can someone do badge codes to Smash4? Like powersave did on 3DS?
+200 on all?

Then I'm wondering if someone could do one hit kill codes?
 
@CuriousTommy You mentioned that the Purple Boxes are bound by timers, right? I believe that the Red Coins, while having no use beyond power-ups, are also bounded by timers. I plan to look into that.
 
What does it mean "NaN" ( = 7FC00000 ) in "Floating Point" ?
not a number

Well... I would have if the code didn't freeze the game. But, I'm very confident that's one of many pointers that'd lead one to Mega Lucario's timer. Problem is, because JGecko doesn't seem to know how to make codes in the new codehandler format, the game will freeze if I send in the code... and let's face it, I've looked over the documentation, but I just don't get it, @CuriousTommy.

Using the memory viewer, the pointer does work once you get a smash ball and activate it.

Looking at your pointer ([[0x12052674] + 0x4] + 0x390), we can tell that there are going to be two pointers.
Now since you didn't tell me the range that you did the dump with, I am going to start with 10000000 and end with 4BF9FFFF (I used the Memory Bounds feature under RPC tab in JGecko U to find it).
Code:
30000000 12052674 // Tells code to load pointer value from the address 12052674
10000000 4BF9FFFF // Tells code what the range is
31000000 00000004 // Add the offset to the pointer value
30100000 00000000 // Since the result leads us to yet another pointer, we need to tell the code to load the another pointer value.
10000000 4BF9FFFF // Again, tells code what the range is
31000000 00000390 // Add the offset to the pointer value
00120000 444F0000 // Do a 32bit write with the value 444F0000
D0000000 DEADCAFE // Termination, alway add a termination code if you are using pointers or conditionals.
Hopefully, this makes more sense.

Edit: Only seems to work with Lucario.
@CuriousTommy You mentioned that the Purple Boxes are bound by timers, right? I believe that the Red Coins, while having no use beyond power-ups, are also bounded by timers. I plan to look into that.
I never really thought about making an unlimited red coin timer since I have my powerup modifier, but since you mentioned it, it would nice to also have an infinite timer for the green coins.
 
Last edited by CuriousTommy,
not a number



Using the memory viewer, the pointer does work once you get a smash ball and activate it.

Looking at your pointer ([[0x12052674] + 0x4] + 0x390), we can tell that there are going to be two pointers.
Now since you didn't tell me the range that you did the dump with, I am going to start with 10000000 and end with 4BF9FFFF (I used the Memory Bounds feature under RPC tab in JGecko U to find it).
Code:
30000000 12052674 // Tells code to load pointer value from address
10000000 4BF9FFFF // Tells code what the range is
31000000 00000004 // Add the offset to the pointer value
30100000 00000000 // Since the result leads us to yet another pointer, we need to tell the code to load the another pointer value.
10000000 4BF9FFFF // again, tells code what the range is
31000000 00000390 // Add the offset to the pointer value
00120000 444F0000 // Do a 32bit write with the value 444F0000
D0000000 DEADCAFE // Termination, alway add a termination code if you are using pointers or conditionals.
Hopefully, this makes more sense.

Edit: Only seems to work with Lucario.

The range I used, I believe was 10000000 to 4B000000.

I never really thought about making an unlimited red coin timer since I have my powerup modifier, but since you mentioned it, it would nice to also have an infinite timer for the green coins.

Good ideal; I'll look into the Green Coin timer.
 
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can somebody make a Pal version of this code pls?:
Secondary Item Slot Modifier
378D6B9C 0000000X

1 - Mushroom
2 - Cat
3 - Fire Flower
4 - Tanooki
5 - Boomerang
6 - Golden Leaf
7 - Lucky Bell
 
Bottom of the OP

What does OP mean?

--------------------- MERGED ---------------------------

By the way, i also wanted to say...

I Finally Got A SD Card! Yay!

That is why i was asking for the latest tcpgecko.zip

And Guess What?

It works great! I am finally able to send codes through JGecko U without any problem!

Also, i am so happy to get those free loadiine games back!

This is the best day ever!
 
Anybody know if there's anything special needed to search for codes on a VC game? I'm trying to change my macca on an injected VC SNES copy of Shin Megami Tensei and I'm searching for the right value in Gecko dNet and, well, if I even get *any* matches with the initial value, I don't get any that match once the value changes

EDIT: Hmm... Well, it's apparently a 24-bit value, which might be part of my problem :/

On the SNES itself it's at 7E0405/7E0406/7E0407. I suppose the thing would be to try to find out where the SNES memory starts within the WiiU memory and use that as an offset?

EDIT EDIT: I just had a thought... The WiiU is PPC, which is Big Endian, no? The SNES is Little Endian. Should I be searching for 16-bit values with reversed byte order to account for the endian difference, assuming the WiiU's VC SNES emulator is mapping the SNES memory flat?

EDIT EDIT EDIT: Okay, I give up. I can't even seem to successfully track down a single byte value :/
 
Last edited by Insidious611,
My wii u freezes when i try to hack loadiine games.

More info. -

How i expected it to go -

Starts Wii U
Goes to Web Browser
Launches Kexploit 10
Goes back to Web Browser
Launches HBL
In HBL, Launches TCPGecko (Wii U RAM Hacking)
Presses X
Returns to Home Menu
Launches Web Browser
Launches HBL
In HBL,Launches Loadiine Gx2
Enables PyGecko Support in Loadiine Gx2 Settings
Launches A game from Loadiine Gx2
Connects JGecko U
Sends Cheat Codes
All Done!

How it actually went -

Starts Wii U
Goes to Web Browser
Launches Kexploit 10
Goes back to Web Browser
Launches HBL
In HBL, Launches TCPGecko (Wii U RAM Hacking)
Presses X
Returns to Home Menu
Launches Web Browser
Wii U Freezes! :(
Force shut downs wii u.

Please Help!
 
Last edited by Anoymous_001,
My wii u freezes when i try to hack loadiine games.

More info. -

How i expected it to go -

Starts Wii U
Goes to Web Browser
Launches Kexploit 10
Goes back to Web Browser
Launches HBL
In HBL, Launches TCPGecko (Wii U RAM Hacking)
Presses X
Returns to Home Menu
Launches Web Browser
Launches HBL
In HBL,Launches Loadiine Gx2
Enables PyGecko Support in Loadiine Gx2 Settings
Launches A game from Loadiine Gx2
Connects JGecko U
Sends Cheat Codes
All Done!

How it actually went -

Starts Wii U
Goes to Web Browser
Launches Kexploit 10
Goes back to Web Browser
Launches HBL
In HBL, Launches TCPGecko (Wii U RAM Hacking)
Presses X
Returns to Home Menu
Launches Web Browser
Wii U Freezes! :(
Force shut downs wii u.

Please Help!
Yeah it does crash if you try opening the internet browser again but i think you dont need to start TCP Gecko before launching loadiine.
 

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