Depends on which setup the codes have been made. Homebrew Launcher and non-homebrew launcher methods effectively make a difference.Then define a correct setup :|
Last edited by BullyWiiPlaza,
Depends on which setup the codes have been made. Homebrew Launcher and non-homebrew launcher methods effectively make a difference.Then define a correct setup :|
poor her lolAnyone by any chance have codes that work with NTSC Pikmin 3? My wife would love some codes as she has difficulty losing pikmin and feels bad when they die. LOL.
Yeah but apparently nobody cares about helping so...@BullyWiiPlaza Is this thread still ongoing? It will be nice if it is not dead.
Here is the first tutorial. Enable subtitles if a word is obscure due my accent..
Do they have code forYou could try to find the code yourself and use it. Most likely its address is dynamic or the region is different.
Smash 4 PAL/EURO 1.1.6
Start Game With One Player [Macopride64 -NTSC-U]
00100000 107FA2D8
13000000 13800000
000000E0 00000001
*Works with no players too. Tested in smash mode only*
P1 Jumps Modifier [Macopride64 -PAL]
00200000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00000693 000000XX
P1 Infinite Shield [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
000004C0 42480000
P1 Always Get Ledge Invincibility [Macopride64 -PAL]
00200000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00000950 02000000
*Regrabbing the ledge will not take away your invincibility frames, just like Brawl/Melee*
P1 No Ledge Invincibility [Macopride64 -PAL]
00200000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00000950 00000000
*You will grab the ledge with no invincibility frames every time*
P1 Damage Percentage Always 0% [Macopride64 -PAL]
00220000 107F9C30
13000000 13800000
0000002C 00000000
13000000 13800000
00001B70 00000000
How do I use cheats with loadiine?
Thank you.you can use this in the wii u:
wj44.ml/k31
wj44.ml/py
and then load loadiine, the game, and connect JGeckoU or TCPGecko
poor her lol
if you could share RAM dumps I can try porting the codes I have found to the American region
I don't know if JGeckoU's dump feature is finished. Maybe @BullyWiiPlaza can tell us.how would I go about doing this in JGeckoU? I see a dumping tab but don't know what to put in for start and end address.
I don't know if JGeckoU's dump feature is finished. Maybe @BullyWiiPlaza can tell us.
But you can use TCPGecko dNET. Go to Tool, change the range from 01 to 10 and enter 44000000 as End Address.
It is important that you're in a level and tell me how many pikmins of which kind you have. while the RAM is being dumped pause the game (not with the home button)
It is but might still have problems with speed/stabilityI don't know if JGeckoU's dump feature is finished. Maybe @BullyWiiPlaza can tell us.