Hacking Post your WiiU cheat codes here!

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Last weekend I did some testing and the memory reading request size can be increased from 0x400 to at least 0x5000 without problems so dumping memory could be faster I believe. I will also do benchmarks later to see how much faster it is or if it even is faster because sending more requests is generally slower.
 
Last edited by BullyWiiPlaza,
Last weekend I did some testing and the memory reading request size can be increased from 0x400 to at least 0x5000 without problems so dumping memory could be faster I believe. I will also do benchmarks later to see how much faster it is or if at all because sending more requests is slower of course.

Does that mean searching would be faster?
 
A bug report: JGecko U freezes when selecting "memory viewer" when connected and code(s) activated. Tested on MK8.

Also, after it freezes, if you resize it, it glitches out.
Capture.PNG
 
Have the same freezing issue with JGecko U. Also, may I ask why the but "Edit" and "Delete" is gone? It's now much more difficult to change codes and so on...
 
Hey, how do you convert codes like this to the Wind Waker HD version? This is for the GameCube Wind Waker, and is called the "Auction Bidding Gauge Height Modifier" and is for the US Version.

Code:
003F6F6C 000000??
 
Hey, how do you convert codes like this to the Wind Waker HD version? This is for the GameCube Wind Waker, and is called the "Auction Bidding Gauge Height Modifier" and is for the US Version.

Code:
003F6F6C 000000??
you can remake it, do an unknown search (it looks 8 bit), then when the gauge id higer, search greater than. when it's less, search less than. when its equal, search equal
 
you can remake it, do an unknown search (it looks 8 bit), then when the gauge id higer, search greater than. when it's less, search less than. when its equal, search equal

...Honestly, that was my first thought, but given how it's coded in an inaccessible (as of now) memory range, I wasn't sure if that'd do any good.
 
you can remake it, do an unknown search (it looks 8 bit), then when the gauge id higer, search greater than. when it's less, search less than. when its equal, search equal

...Honestly, that was my first thought, but given how it's coded in an inaccessible (as of now) memory range, I wasn't sure if that'd do any good.

I'm confused about the address. It does not exist in the memory
 
Weird, tried that on macOS since I do not have Windows, but it doesn't work somehow...
I'm only making it for Windows and testing it on Linux possibly but I can't on Mac so it's not getting supported, sorry. There are a lot of useful right-click functions already. Regardless, here is the code for the popup menu if people know a fix :)
Code:
private void addContextMenuListener()
{
    checkboxList.addMouseListener(new MouseAdapter()
    {
        @Override
        public void mouseReleased(MouseEvent mouseEvent)
        {
            handleContextMenu(mouseEvent);
        }
    });
}

private void handleContextMenu(MouseEvent mouseEvent)
{
    int rowIndex = getSelectedCodeListIndex(true);

    if (rowIndex >= 0)
    {
        if (mouseEvent.isPopupTrigger() &&
                mouseEvent.getComponent() instanceof JList)
        {
            // Select the row
            checkboxList.setSelectedIndex(checkboxList.locationToIndex(mouseEvent.getPoint()));

            // Show the context menu
            contextMenu.show(mouseEvent.getComponent(),
                    mouseEvent.getX(),
                    mouseEvent.getY());
        }
    }
}
 
Last edited by BullyWiiPlaza,

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