Homebrew Possible?SciTE like app on 3ds

Kartik

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Hey there people?Is it possible to make a scite like app which can open lua scripts.I am tired of putting my sd card into 2ds and then into computer.Is there a workaround(please dont say me to use a ftp)
 

Pikasack

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Hey there people?Is it possible to make a scite like app which can open lua scripts.I am tired of putting my sd card into 2ds and then into computer.Is there a workaround(please dont say me to use a ftp)

Fine, hypothetically, you using an FTP server would be easy. Hypothetically.
However, you could make a Homebrew app that will pull resources of your choosing from a web server.
Which is still more advanced than a FTP.
What about MicroSD Management then?
 

Rinnegatamante

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Fine, hypothetically, you using an FTP server would be easy. Hypothetically.
However, you could make a Homebrew app that will pull resources of your choosing from a web server.
Which is still more advanced than a FTP.
What about MicroSD Management then?

MicroSD MAnagement is a SAMBA server app.
Anyway, what you're asking is a kind of Text Editor for 3DS? (Yeah, i don't know sciTE <.<)
 

Kartik

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Are you talking about SciTE, the AutoIT IDE?
SciTE is a general-purpose programmer's editor that also allows you to debug Lua scripts. It is very extendable using its own built-in Lua interpreter, in fact the debugger support is almost entirely done in Lua. With SciTE as you can do step by step debugging of Lua source, set breakpoints, watch variables, trace the stack, inspect variables and more.
 

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SciTE is a general-purpose programmer's editor that also allows you to debug Lua scripts. It is very extendable using its own built-in Lua interpreter, in fact the debugger support is almost entirely done in Lua. With SciTE as you can do step by step debugging of Lua source, set breakpoints, watch variables, trace the stack, inspect variables and more.
It's an 'IDE'.
 

Rinnegatamante

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SciTE is a general-purpose programmer's editor that also allows you to debug Lua scripts. It is very extendable using its own built-in Lua interpreter, in fact the debugger support is almost entirely done in Lua. With SciTE as you can do step by step debugging of Lua source, set breakpoints, watch variables, trace the stack, inspect variables and more.

You can use Citra to debug LUA scripts on PC. I was also working on a proper IDE for lpp-3ds but i've currently dropped it ( https://github.com/Rinnegatamante/lpp-ide)
ide.png
 

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