porting game on 3ds? how?

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by TheGreek Boy, May 17, 2016.

  1. TheGreek Boy
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    TheGreek Boy GBAtemp Advanced Fan

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    Behind you.
    how can i port a game on 3ds?
     
  2. BurningDesire

    BurningDesire GBAtemp Psycho!

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    Well. You would have to have the source code. Then setup the 3DS developer environment. Then get working!
     
  3. Thelostrune

    Thelostrune GBAtemp Advanced Fan

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    A good 80% of your messages are you asking things that barely deserve threads. At this point, just make a thread like TheGreek Boy Asks and you just ask these questions in there.
    Anyway, as said, you need the source code, SDK and setup for a CTR dev environment. It's nothing easy to do illegally, even if you find the SDK.
     
  4. TheGreek Boy
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    TheGreek Boy GBAtemp Advanced Fan

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    i have the source code and devkitpro what to do next?
     
  5. BurningDesire

    BurningDesire GBAtemp Psycho!

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    What language is the game written in?
     
  6. Thelostrune

    Thelostrune GBAtemp Advanced Fan

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    Well don't look at me for that, look at the source code itself.
     
  7. TheGreek Boy
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    TheGreek Boy GBAtemp Advanced Fan

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    c++
     
  8. BurningDesire

    BurningDesire GBAtemp Psycho!

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    Then convert those functions to the ones in ctrulib examples like CTR does not have a keyboard so anything with a input you'd have to make a keyboard class. As for controls clearly there is no AWSD so you would have to do something like \

    If
    (Key_A) && Pressed
    then
    move character some way

    That syntax is pry wrong as fuck since I do not know how to code c++ my self. It's just an idea
     
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