Homebrew PokesavDS (dev thread)

  • Thread starter Thread starter Chase-san
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Hey chase-san. I have had no problems with r9 on AK with AKAIO.

Any chance of event injection support in a future release?????

that would make this the best ever
 
which r4i are you using because it works just fine for the sdhc cart

Edit: how do i make r9.2 dldi compatible with my r4isdhc? because it says initialization failed and i just get a white screen using the homebrew loader
 
Added a few things, this is a kinda a small update as no new huge functions are in, but the filesize exploded (added like 250 kb) due to the addition of the nds math and nds floating point emulation library for the contest stat editing. I changed the music too, so in the end the file size pretty much doubled with those two changes.

Download

Oct 18, 2009: r10
+ Added Hex Edit View
+ Seperated Pokemon Editing Menu
+ Added option to set you as pokemon's original trainer.
+ Added automatic nickname setting/etc (English only so far)
+ Added pokemon contest stat editing. (its pretty!)
= Fixed RAM_ONLY_MODE to use the background.
= Fixed argv loading problem.
 
Chase-san said:
Added a few things, this is a kinda a small update as no new huge functions are in, but the filesize exploded (added like 250 kb) due to the addition of the nds math and nds floating point emulation library for the contest stat editing. I changed the music too, so in the end the file size pretty much doubled with those two changes.

Download

Oct 18, 2009: r10
+ Added Hex Edit View
+ Seperated Pokemon Editing Menu
+ Added option to set you as pokemon's original trainer.
+ Added automatic nickname setting/etc (English only so far)
+ Added pokemon contest stat editing. (its pretty!)
= Fixed RAM_ONLY_MODE to use the background.
= Fixed argv loading problem.

thank you so much!
 
Awesome! Thanks for the new update! Could I just ask if there is enough space for you to change a pokémon into a shiny pokémon? You wouldn't have to add the sprites, but just to recognise that they are shiny couldn't you just add a star by their name or something?
 
Shinryuji said:
Awesome! Thanks for the new update! Could I just ask if there is enough space for you to change a pokémon into a shiny pokémon? You wouldn't have to add the sprites, but just to recognise that they are shiny couldn't you just add a star by their name or something?

Oh, you mean sorta like that red star that shows up by the pokemon icon now?
tongue.gif


As for making a pokemon shiny that will be once I get the PID generator in, in a later version. (maybe next).
 
Chase-san said:
Added a few things, this is a kinda a small update as no new huge functions are in, but the filesize exploded (added like 250 kb) due to the addition of the nds math and nds floating point emulation library for the contest stat editing. I changed the music too, so in the end the file size pretty much doubled with those two changes.

Download

Oct 18, 2009: r10
+ Added Hex Edit View
+ Seperated Pokemon Editing Menu
+ Added option to set you as pokemon's original trainer.
+ Added automatic nickname setting/etc (English only so far)
+ Added pokemon contest stat editing. (its pretty!)
= Fixed RAM_ONLY_MODE to use the background.
= Fixed argv loading problem.

OMG you gave us an updated version with more features, bugs fixed and awesome music which increased the file size to a massive 1 and 1/2 mb... you fiend
biggrin.gif
 

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