Hacking Pokémon X/Y Dumper and Editor

  • Thread starter Thread starter kyogre123
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The Ditto kyogre123 linked to seems to be a legit 6 perfect IV Ditto. (Whether it's hacked to look legit or actually legit, no one will ever truly know.) So yeah, they exist.
alot of people on GTS of X and Y putting Ditto and claiming its real 5 or 6 IV and they asking for legendaries
 
A lot of people lie. Not being able to create custom pokemon, and not being able to check the stats of a pokemon up for trade, perpetuates petty scamming. Its one of the reasons I don't have a problem with hacks. Everyone wants the one in a billion ditto or the perfect shiny favorite pokemon, but at the end of the day you prolly have a 2 IV ditto and a shiny of pokemon you don't care about or a shiny favorite with crap stats. Screw that noise, I'd rather build my own.
 
guys please, don't say there are no 6 ivs legit (gen 5) dittos in the world. you are forgetting (or you don't know about) RNG abuse.
 
with the amount of pokemon games out there and all the sold copies,pirated copies,etc and the fact that one meets huge amount of pokemon during a playthrough there are some people out there that WILL achieve that one in a billion chance,unless there are some checks to protect against that,which,since they have been passed off in the last generations as legal makes that highly unlikely
 
Does anyone have a good tutorial on how to inject packets on windows? I've been doing a lot of research and I have a few ideas I'd like to test out...
 
Does anyone have a good tutorial on how to inject packets on windows? I've been doing a lot of research and I have a few ideas I'd like to test out...

It was kind of covered earlier, generally windows is bad for the better types of packet injection post XP SP1 ( http://msdn.microsoft.com/en-us/library/windows/desktop/ms740548(v=vs.85).aspx+ ) unless you have a server version of windows. As some of this might not technically fall under what was restricted you could possibly get something done using what is out there. However the packet injection tools for Windows ( http://code.google.com/p/ostinato/ ) are seriously underdeveloped compared to the Linux/BSD ones ( http://www.secdev.org/projects/scapy/ ) so even if you manage to get it up and running you are still going to be left with inferior tools so you might as well develop your mod on Linux and see what can be done as far as porting it to windows once you have the proof of concept stuff sorted. Depending upon your setup you might even get away with a virtual machine.

A handful more
http://v2.nat32.com/install.htm This technically uses one of the alternative pain in the arse methods (ndis driven injection) and later versions of windows nerfed this much like the raw sockets stuff above.
http://nemesis.sourceforge.net/ (basically abandoned about the same time as SP1 became untenable for most and will probably only work on them)
http://reqrypt.org/windivert.html Can't say I have tried this one, an interesting way of doing it but it could work.
The final method involving hardware on a given list and doing things at driver level I have not got any real info on as it is even more annoying (or expensive) than ndis stuff.
 
Ah well since the destination port of my 3ds changes every wondertrade, I can't seem to inject. I can, however, have my packet picked up by instacheck and all the other pokemon sniffers if that means anything.
 
Ah well since the destination port of my 3ds changes every wondertrade, I can't seem to inject. I can, however, have my packet picked up by instacheck and all the other pokemon sniffers if that means anything.


Just check for udp payload length of 947
 
So, was there any breakthroughs over the weekend?

Given we have not seen anything public yet beyond the likes of the gateway, save restoration (not even save editing) and this sort of info gathering it is fairly safe to say if someone manages injection it will be actual news and spread far and wide.
 
Given we have not seen anything public yet beyond the likes of the gateway, save restoration (not even save editing) and this sort of info gathering it is fairly safe to say if someone manages injection it will be actual news and spread far and wide.

My bet is gateway or r4 will release a cheat feature before injection is viable
 
Hi everybody, I am a noob in hack, and I just by "accident" to succeed in the packet capture of the pokemon I sent to the wonder trade. it also 989 bytes. Are there ways to work with it ?

PS: Sorry for my english
 
Hi everybody, I am a noob in hack, and I just by "accident" to succeed in the packet capture of the pokemon I sent to the wonder trade. it also 989 bytes. Are there ways to work with it ?

PS: Sorry for my english

You can only get the pkx atm. No way to edit it yet.
 
So, we can capture packet in both directions, but, for the moment there is no way to act as if we pause the sent packet and edit it on the fly ?

it's right ?
 
does anyone know why sometimes there are 1033 bytes packet in the Wonder trade ?

the encrypted Pokemon is at offset 0x0093 and ends at 0x017A
 
Hi everybody, I am a noob in hack, and I just by "accident" to succeed in the packet capture of the pokemon I sent to the wonder trade. it also 989 bytes. Are there ways to work with it ?

PS: Sorry for my english


Use a hex editor to extract pkx data, select from offset 0x67 to 0x14E, copy and paste the hex values on a new file and save it as .bin since it is encrypted, then use a pkx editor to see the data

does anyone know why sometimes there are 1033 bytes packet in the Wonder trade ?

the encrypted Pokemon is at offset 0x0093 and ends at 0x017A


I'm not sure why there are 1033 bytes packets and 989 byte packets for Wonder Trade, also it seems that showing a pokemon on a wifi trade can make 407 bytes packets or 363 bytes packets... I'm not sure the reason why this happens but 44 bytes are missing on 989 and 363 bytes packets... and these 44 bytes are before pkx data
 

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