Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

Pixxxels

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Do cheats work in tera raid? My brother asked me to find codes for the Mewtwo raid but when I have ohk I just get booted. So are cheats not possible in the raids or do I need to host the raid?
You can't use cheats online. So you're most likely permanently banned now. That's why you're getting booted. You can use them in raids but must be offline.
 
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navi_1er

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You can't use cheats online. So you're most likely permanently banned now. That's why you're getting booted. You can use them in raids but must be offline.
I'm using them through local co-op not online should have specified but yeah in local co-op I get booted.
 

OblivionReign

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I was looking at the instructiuons, and I noticed there's no specific instructions on how to set a Pokemon with an Encounter code. As in, there's no specific instructions as of to how the lines in an Encounter code correlate to the Pokemon a user wants. Basically, I'm saying this:

04000000 0334DA6C <-- Species line
04000000 0334DA70 <-- Form line
04000000 0334DA74 <-- Item line
04000000 0334DA78 <-- Level line

This isn't mentioned in the instructions, so I wanted to note that and hope it gets put into the Encounter instructions since I see a lot of users get confused about this.
Fun fact. The instructions for doing exactly that is and has been in the directions since 1.0.1 when the codes were made :) address examples aren't updated but it all still applies and assuming people can read. They can see each line is +4 to the previous. The codes all includes example base codes to use and edit at any point.
The default Encounter code isnt one to be edited as its to prevent bad egg spawns if you choose to only edit say item etc.
Screenshot_20230918_153343_Chrome.png
 

aspd9527

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Need help

I closed the Encounter Pokemon code
but I don't know why the code is still working
I restarted the game , and that Pokemon still there
 

johnma2

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Fun fact. The instructions for doing exactly that is and has been in the directions since 1.0.1 when the codes were made :) address examples aren't updated but it all still applies and assuming people can read. They can see each line is +4 to the previous. The codes all includes example base codes to use and edit at any point.
The default Encounter code isnt one to be edited as its to prevent bad egg spawns if you choose to only edit say item etc.View attachment 394623
That's interesting, I guess I just over-thought it since I never saw it explicitly mentioned like the way I formatted it which made it easier for me to read.
 

OblivionReign

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I try , but didn't work
If you are using the most updated codes. Where there is no off code.
Use the restore code that's at the very top of the list then just enter a building or change map.

Or if you are not using the most updated codes and you do have the seperate off code. Turn off the encounter on. And use encounter off. Then do the same thing.
 

aspd9527

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If you are using the most updated codes. Where there is no off code.
Use the restore code that's at the very top of the list then just enter a building or change map.

Or if you are not using the most updated codes and you do have the seperate off code. Turn off the encounter on. And use encounter off. Then do the same thing.
they still there
damn , Armarouge and Froakie broken my game
 

Pixxxels

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I mentioned this earlier, but I was hoping I could get some insight on this:

I was curious as to why the base ScVi dex is in the 2.0.1 text file twice for encounters in resources. It starts with 1-400 plus Walking Wake and Iron leaves. That makes sense.
The next section is returning Pokemon but not a part of the dex. That makes sense, but then it goes right into the entire ScVi base dex again and then the 8 newly introduced Pokemon.
Is the second ScVi supposed to be the Kitakami dex, including the 8 new Pokemon, or no?
Thanks!
 

OblivionReign

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I mentioned this earlier, but I was hoping I could get some insight on this:

I was curious as to why the base ScVi dex is in the 2.0.1 text file twice for encounters in resources. It starts with 1-400 plus Walking Wake and Iron leaves. That makes sense.
The next section is returning Pokemon but not a part of the dex. That makes sense, but then it goes right into the entire ScVi base dex again and then the 8 newly introduced Pokemon.
Is the second ScVi supposed to be the Kitakami dex, including the 8 new Pokemon, or no?
Thanks!
Nope. Just duplicate codes. I'm waiting for someone to provide the kitakami dex :) i dont have time to go through all the hex to make and add them all right now.
 

Pixxxels

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Nope. Just duplicate codes. I'm waiting for someone to provide the kitakami dex :) i dont have time to go through all the hex to make and add them all right now.
Oh, okay. Thanks for the reply. I was just curious and thought I misunderstood. We appreciate your hard work!
 

strangeone1969

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Found and work, finally!!! thank u really.
Tbh i dont know why we cant help other guys but with your help i have found it, thank u really mate now work all :D
I'm jealous...lol I've tried the clues and any site I possibly could find it on with a google search, the links don't work or I get a possible malware warning. I had most recently had the 1.3.0 update and the uniform DLC, I then updated up to 2.0.1 as I hadn't played in a few months waiting for the DLC to come out. I read somewhere, on here or maybe reddit that someone recommended uninstalling the uniform DLC and it would then work. Is that true or BS? I used TInwoo with NS-USB loader to install the game and updates. I don't see an uninstall option with Tinwoo, or is that what I even want to do. I don't want to screw up my progress and have to start over either.
 
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jpindahouse

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is it possible to have a 'always max berries' type of cheat for the ogre oustin mini game? that way you just need to put the berries in the box to beat it without looking for it
 

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