Don't rename it. Use it as it isIt seem readme didn't say rename for .patch. So what is rename for .patch to? UPS? Xdelta?
I would try using a walk through walls cheat if you can and see if defeating Jasmine will do anything.Hey Dray,
First off, awesome hack you've here! I am loving it so far, though I have seem to hit a bit of a snag at Olivine city (much like other people have) and I can't seem to progress any further. So I got to a point after the safari zone quest where I tried beating Jasmine and lost. I had saved there and after turning off my game; some time passed before I played again.
After turning the game back on, I was surprised to find the Rocket Grunt blocking the Olivine gym again! Not only that, but ALL of the other events were reset, including ones where NPCs give you certain pokemon (surfing pikachu, starters, etc), only the Rocket quest was already registered as being done. The Rockets blocking the path on Route 47 were there, but the battles wouldnt initiate. . I scourged the boards here for an answer and tried a lot of different things.
I went back to the Rockets at the entrance to the zone to try and trigger the end of the quest. No luck
I flew to the safari zone and moved south and was able to fight and beat the Rocket boss again (Arianne? the red head). No luck.
I talked to the lady in the Pokecenter in Olivine to try and reset the flags. No luck.
I tried using different versions of the update, as well as using the clean rom and changing the name of the save file... You see where this is going..
I'm running out of ideas. The pokecenter lady only got rid of the Kimono lady blocking, but I still cant get the Olivine gym badge. I also can't manage to get AR codes to load to allow me to walk through walls, I'm mega-stuck.
I'm using version 1.05 and playing with my acekard2i flash card and had no other major issues up until this point. Is anyone else in the same boat as me?
Coolio,wats gonna be new to the version?Version 2 will be ready soon according to Dray.
There's no problem: I'm sure the second version of the hack will be perfect also with infinite TMs use (although I'd have preferred single TM uses).As for what people have said about the TMs:
- Now, personally, I love the whole reusable thing about TMs in B/W; I felt it made it a lot more convenient to run certain teams and it's just a lot less hassle than previous generations where you might've had to go so far as to run through a game several times to get particularly good TMs. It's about convenience, really. I'm not too concerned about the possibility of it making things easier. There's also the fact I've already changed over half the TMs, so I'd have to start over AGAIN if I were to go back which would push back things even further. Before anyone tries asking, no, I am not doing a x1 TM version. You're more than welcome to limit yourself if you're worried about it being difficult, though.
- As for the PP concern, I will admit that one totally slipped my mind, but there's not a lot I can do about it. I find I quite rarely run out of PP though, even in the E4...
- The money won't be a problem, I intend to reduce every TM's worth to $0 (as Sylar said) so selling them will be useless.
I'm dumping it, I don't think I can make a storyline worth crap, haha. I'll just leave Arceus up to 'gameplay reasons', I think.
I have noticed that before as well, I hate that savestates don't work nearly as good as in VBA.I have a random question about save states/how the game works in general that came up while playing this mod. How much of a battle is "predetermined"? I ask because when I load a save state mid-battle, if I choose the same action I always seem to get the same result. Early in the game I encountered an Abra, save stated, threw a pokeball, got two shakes followed by Abra teleporting away. I usually have to do this like 4-5 times before catching one in a regular game (without emulation/save stating). Anyway, so I loaded the save state and the exact same thing happens. Two shakes, teleport. I thought maybe it was bad luck but by the 30th try I realized that clearly I was not going to catch it this way. Did a random number generator roll "cant catch" as soon as the battle started? A similar thing happened later on when I encountered a Metang. Gengar used hypnosis but misses. I loaded 5 times and each time it missed. But Thunderbolt worked just fine. Again, I wonder if RNG determined the result of each of my 4 moves before I even made them. I spent half an hour on that Metang but was unable to catch it even at red life, asleep, and 30 ultraballs (including reloading several times if it KO'ed my Gengar). I suppose it also rolled "cant catch" so reloading my save state was useless.