Yes I think I can do that easly but no time for now. Maybe in a few hoursAwesome Job macia10, can you also add the "itemx.csx"?
Thank you bery much!
Heya everyone! Nice work for the people who are making these things possible.
I tried to read around on how to edit my own save, but I really have no idea how to use the things in the links people posted. And I honestly am too slow to understand them anytime soon.
So if anyone's kind enough, would it be possible to have my save edited as well? Just max tickets would make me more than grateful. Thank you!
Thank you so much!done!
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How do I decrypt the save?
Hi I was wondering if someone could kindly edit my save and add only tickets. Sorry I have no idea how to actually edit the save so maybe in the future if someone could create a guide that would be greatly appreciated
Thanks.
Hi again,Awesome Job macia10, can you also add the "itemx.csx"?
Thank you bery much!
items dont workHi again,
I've updated the GUI with items.
Link is the same https://www.dropbox.com/s/0p5vka6ka2pv9nc/PQSEGUI.exe?dl=0
You also need items.csx in the same dir.
is this a gui for a cmd line program, if so which one?Hi again,
I've updated the GUI with items.
Link is the same https://www.dropbox.com/s/0p5vka6ka2pv9nc/PQSEGUI.exe?dl=0
You also need items.csx in the same dir.
Seconding thisSo, anyone know how to edit the moves your pokemon have? Seems like the move Flatter is pretty broken right now, so I wanted to edit either my Nidoran or my Nidorino, but I'm not sure how to do it...
For PqSave https://github.com/Thealexbarney/PqSaveis this a gui for a cmd line program, if so which one?
foreach (var character in Save.characterStorage.characterDataDictionary)
{
var slotTypes = character.Value.data.potential.slotPropertyTypes;
for (int i = 0; i < slotTypes.Count; i++)
{
slotTypes[i] = 2;
}
}
foreach (var character in Save.characterStorage.characterDataDictionary)
{
foreach (var skill in character.Value.data.potential.potentialSkill)
{
if (skill.skillID > 35 && skill.skillID < 1000)
{
skill.skillID = 147;
}
}
}
Eh, could you make a version of the second one that only sets the "first" team member's first move to Flatter? Changing everyone's moves to flatter would probably set off a red flag (if they have the ability to check)This script will set the slots of all your Pokemon to multi types
Code:foreach (var character in Save.characterStorage.characterDataDictionary) { var slotTypes = character.Value.data.potential.slotPropertyTypes; for (int i = 0; i < slotTypes.Count; i++) { slotTypes[i] = 2; } }
This one will set everyone's moves to Flatter
Code:foreach (var character in Save.characterStorage.characterDataDictionary) { foreach (var skill in character.Value.data.potential.potentialSkill) { if (skill.skillID > 35 && skill.skillID < 1000) { skill.skillID = 147; } } }