Pokemon Platinum Trainer Backsprite Editing?

Discussion in 'NDS - ROM Hacking and Translations' started by halo4life, Aug 20, 2011.

Aug 20, 2011
  1. halo4life
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    Newcomer halo4life Newbie

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    Ok, I cannot figure out how to edit trainer backsprites in pokemon platinum at all. Information and tools are scattered everywhere, and almost everything I've used doesn't work properly. All I want to do is change the player backsprite, that's all, but after like 4 hours of googling and a bunch of annoying tools that don't work (or are for every game but the one im editing) I can't take it anymore. Asking here is my last resort, I give up if nobody replies.

    I know where the player's backsprites are stored, even the pokeball throwing part of the animation, and I have everything extracted. I just need to find a way to edit the RGCN files. I cannot get Crystal Tile 2 to display anything but a jumbled mess (yes ive messed with all the tile options). PokeDSPicPlatinum allows importing of edited sprites, but it does not show all of the required sprites correctly. I also cannot find the correct size of the image in any program, its always different.

    I also have a million tools that can view the sprites perfectly fine (kinda), like console tool, but cannot import an edited sprite, and the size\way it displays is not correct.

    The tutorial to edit pokemon black\white sprites did not work, crystal tile refused to display the image correctly.

    Please, for the love of god, how the hell do you edit trainer backsprites for pokemon platinum?

    [​IMG]

    [​IMG]
     
  2. pleonex

    Member pleonex GBAtemp Regular

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    You can use my program: Tinke. In the last version you can modified a NCGR file importing a Bitmap file and in the next version you will be able to modified NCER files.
    If you give me the locations of the files to change I can help you doing the task [​IMG]

    Good luck!
     
  3. rastsan

    Member rastsan 8 baller, Death Wizard

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    why don't you just use the tile composition tool in crystal tile 2?

    move the tiles over and reposition them in the tile composition window, import or export that image as needed.

    tools - tile compostion tool (when in tile view)
     
  4. loco365

    Member loco365 GBAtemp Guru

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    tinke is so much better than CrystalTile. I'd rather use tinke than CT2.
     
  5. halo4life
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    Newcomer halo4life Newbie

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    I didn't know about that. I'll try it if Tinke doesn't work for some reason, thanks!
     
  6. rastsan

    Member rastsan 8 baller, Death Wizard

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    from the screen shots tinke doesn't quite show it right either. at least with the tile composition tool you can move things around to just the right way.
    would take what 5 minutes to half an hour depending on how puzzled up the image is, and how many tiles are involved. wow I can't beleive you didn't try this a week ago....
     
  7. halo4life
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    Newcomer halo4life Newbie

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    Ok, I tried Tinke, but when I import a modified image it is always a jumbled mess (even if it's the file I just exported). I downloaded the newest crystal tile 2, and I got it to display a lot better, but it's still off, too off to try to use the tile composition tool. Any advice?

    [​IMG]
     
  8. pleonex

    Member pleonex GBAtemp Regular

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    In the new version of the program you can now edit this image importing a bitmap file, more details in the post of the program, here you have a capture as example:
    [​IMG]
     

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