iandykins said:I'm playing just fine on my Acekard 2i.
Would it freeze or something later on the game? S:
yez said:Wait i dont get it... Why does it work on the Acekard 2i?
it works and is playable on almost all cards, but its the freezing issue that is the problem.
Posts merged
QUOTE(Lacius @ Mar 11 2010, 11:52 PM) The freezing isn't random. If you go in and out a building, it will freeze after the exact same number of times.
Elaugaufein said:For kicks I disassmbled Rudolph's patch. That ain't for the US version, its code specifically mentions the Japanese IDs (and only the Japanese IDs), that would be why its not working. So yeah. In case someone is going to be clever (but not too clever) and try and change that with a hex editor, different language versions usually have different offsets, so you're unlikely to achieve much beyond corrupting the file even if you get the patch to run (especially since carts that already patch for Japanese AP don't break this).
Elaugaufein said:For kicks I disassmbled Rudolph's patch. That ain't for the US version, its code specifically mentions the Japanese IDs (and only the Japanese IDs), that would be why its not working. So yeah. In case someone is going to be clever (but not too clever) and try and change that with a hex editor, different language versions usually have different offsets, so you're unlikely to achieve much beyond corrupting the file even if you get the patch to run (especially since carts that already patch for Japanese AP don't break this).
yez said:So that means we need to make a tottaly new anti piracy hack... As i stated before how can you make one?
How did they make the japenese one?
Zurren said:What's that about a code that fixed the random crashing in NO$GBA, for the Japanese versions?
Did anyone try it with these ones?
Zurren said:What's that about a code that fixed the random crashing in NO$GBA, for the Japanese versions?
Did anyone try it with these ones?