when you look at the given address on arm9 when its in direct memory it has the value of e5 if you look directly at the rom when its not running it has a different value thereby there must be some reason for this value to change once again this is only if the memory overflow is at this location that is causing the ap glitchKazoWAR said:baldymcbald said:at offset 02260344 the initial value is 4d in game it changes to e5
based on this assumption that this is the direct cause of the overflow by setting an interference code to alternate between the two it may allow a fix to occur
you mean it freezes soon after it changes to E5, or just as soon as you click on continue it changes to E5, because it it was the second, then that mean nothing because alot , and i mean alot of hex data changes when you go ingame.
could not the code be
02260344 0000004d
02260344 000000e5
if you set them both at the same time to register as the same amount should it not prevent the freeze some1 try this