ROM Hack Pokemon HG/SS fix discussion

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also ribesg you missed one thing its listed in my last post its a fix tried on page 3 where the data folder from US was moved to the patched JP rom and used it surprisingly booted and stuff but there were some strange results
 
Rockstar said:
Guillaume said:
R4LI doesn't fix anything, obvious troll.
Obvious troll eh?
I just posted from what I read in the other thread, i dont even have an r4 but the guy who posted was trusable so I posted here

What r4li firmware "work" on R4?
 
Flexibility said:
Squall Leonhart said:
02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?

I LOL on that
when you are in the game
thats the default value loaded on the address
 
Flexibility said:
Squall Leonhart said:
02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?

It hasn't been updated since last year...
 
Flexibility said:
Squall Leonhart said:
02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?

Can't be more specific, i only just got the code from a unnameable source.
 
Squall Leonhart said:
Flexibility said:
Squall Leonhart said:
02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?

Can't be more specific, i only just got the code from a unnameable source.

your source is a lie
tongue.gif


baldymcbald,
read my post
tongue.gif

that code is no code
 
Squall Leonhart said:
02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.


now testing.
 
Squall Leonhart said:
Flexibility said:
Squall Leonhart said:
02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
Can you be more specific? Like, usually you have 24 events to a freeze, after like, the double or more?

Can't be more specific, i only just got the code from a unnameable source.

Well it freezes on me still though. Forgot to count the events though...
 
Is anybody testing these things on an actual ds? Did it freeze heaps before you patch it with DSlazy Arm 7 or did that make it freeze? Sawry if i'm being a noob.
 
Kroatien99 said:
kog said:
was the AP ever fully removed from the jap version? if so could someone post what the ap looked before on the jap version and after, then we may be able to compare the AP on the usa with it, and thus get us going in the right direction even if they have slightly different APs on them, i know this has almost definetely been mentioned already but i cant be bothered browsing for an answer on this slightly large thread (i dont think most people can blame me on that one)
Jap AP is completely different than us AP.
indeed but both AP's result in similar problems occuring (Crashes after X amount of actions) so couldn't they be in the same area of the game? giving us a rough area as where to look? sorry if im wrong im not the best admittedly when it comes to editing roms
 
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