Doesn't change anything on M3 DS REAL with Sakura 1.46X + 1.47h : after 3rd badge, always 3 events then freeze.Shady Guy Jose said:I proposed the part in bold on the romulation forums. My thread got locked for it being too speculative, but I believe there might be something to it
Please copy/past what you are speaking about
Squall Leonhart02260340 690B5DE3 apparently reduces / removes the random enter/exit building freeze.
no change for the battle and story event freezes.
- It works 100% on AKAIO RC 1.6
- Tried to apply the JP fix : Fail
- Tried to move US files to JP one, to use that JP fix : Epic Fail
- Data folder from US was moved to the patched JP rom : Strange Result
- Tried to patch ARM7 with JP HG/SS one, Platinum one, D/P one : Fail
- Tried to patch ARM9 with JP HG/SS one, Platinum one, D/P one : Fail
- Defined "events" as "when you enter/exit a building/stairs/door or save or encounter a wild pokemon or start a trainer fight or end a battle (get back to the game) or when you end a cutscene"
- The number of events "needed" before the game freezes depend of the number of badges you have
- Replacing all the 00 00 00 46 in the rom by 00 00 00 00 : Fail
- Tried a VERY lot of AR codes : Some from JP, K fix... No one working
- Everytime the game crashes there is an access violation of dma at offset 56612
- Unchecking DMA and reset : Fail
- Inserting patched JP overlays : Fail, but increase the number of events before freeze
- Deleting overlays : Fail
- This match with the equation -(1/2)*x^3 - (5/2)*x + 24
- You replace x with the number of badges you have, and you find : 0 badges 24 events, 1 badges 21 events, 2 badges 15 event, 3 badges 3 events, more badges you have a negative value and the game do not want to load the save
- With this "events" needed we can think there is a countdown, each event add -1 to a var who doesn't support value below 1, that can explain the countdown crashes and the fact that the game won't start if the value is negative. If it's right, a AR code who lock this var must work...
- Tried to apply the JP fix : Fail
- Tried to move US files to JP one, to use that JP fix : Epic Fail
- Data folder from US was moved to the patched JP rom : Strange Result
- Tried to patch ARM7 with JP HG/SS one, Platinum one, D/P one : Fail
- Tried to patch ARM9 with JP HG/SS one, Platinum one, D/P one : Fail
- Defined "events" as "when you enter/exit a building/stairs/door or save or encounter a wild pokemon or start a trainer fight or end a battle (get back to the game) or when you end a cutscene"
- The number of events "needed" before the game freezes depend of the number of badges you have
- Replacing all the 00 00 00 46 in the rom by 00 00 00 00 : Fail
- Tried a VERY lot of AR codes : Some from JP, K fix... No one working
- Everytime the game crashes there is an access violation of dma at offset 56612
- Unchecking DMA and reset : Fail
- Inserting patched JP overlays : Fail, but increase the number of events before freeze
- Deleting overlays : Fail
- This match with the equation -(1/2)*x^3 - (5/2)*x + 24
- You replace x with the number of badges you have, and you find : 0 badges 24 events, 1 badges 21 events, 2 badges 15 event, 3 badges 3 events, more badges you have a negative value and the game do not want to load the save
- With this "events" needed we can think there is a countdown, each event add -1 to a var who doesn't support value below 1, that can explain the countdown crashes and the fact that the game won't start if the value is negative. If it's right, a AR code who lock this var must work...