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Edit: Never mind, the patch doesn't work.
[titleriginal Post]I decided to see if I could hack together a clock fix for Pokemon Emerald. To do this, I looked at the clock fixes for Ruby and Sapphire and tried to apply them to Emerald. I may have created a working fix, but I don't actually play Pokemon (never have), so I'm not sure if it really works. It does at least stop the game from giving the "dry battery" error when you start it.
I need people that actually know how the clock based events work to test the patch for me. Specifically, I need to know if A), the clock fix actually works for enabling the various clock based events, and B), does the game still work properly when patched (i.e. does the patch introduce unacceptable glitches or errors).
The patch is for Pokemon Emerald (U), and the rom I used to make the patch has a CRC32 of 1F1C08FB.
You can download the patch here: http://www.zshare.net/download/128671970e17313c/
Edit: In case it matters, this patch is based on GBATA's Ruby/Sapphire clock fix.
Please do not distribute this patch until it is verified as working properly.
I need people that actually know how the clock based events work to test the patch for me. Specifically, I need to know if A), the clock fix actually works for enabling the various clock based events, and B), does the game still work properly when patched (i.e. does the patch introduce unacceptable glitches or errors).
The patch is for Pokemon Emerald (U), and the rom I used to make the patch has a CRC32 of 1F1C08FB.
You can download the patch here: http://www.zshare.net/download/128671970e17313c/
Edit: In case it matters, this patch is based on GBATA's Ruby/Sapphire clock fix.
Please do not distribute this patch until it is verified as working properly.