ROM Hack Pokemon Clear Crystal

  • Thread starter Thread starter MNOPYZ Strife
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I assume that background behind the Pokémon logo is part of a movie file, just like the Ho-oh or Lugia on the touch screen.
 
I assume that background behind the Pokémon logo is part of a movie file, just like the Ho-oh or Lugia on the touch screen.
hm i correct about movie, is not movie file format. that format is same on all ds pokemon games like HGSS DPPt BW, i was see it and is always used 3d models, all of them is on 1 narc file including logo itselft. if movie is need big size.
 
Okay, this is the current state...

I have found the pokemon logo with the version name (in the same file), and I found the flying Lugia (not exactly "found", Tinke can't show me it properly, but I understand and am sure it is the flying Lugia [the bottom screen]) and in another file I've found the file that's shown beside the Logo + Version. To be more accurate, I found 2 files.
One of them is just the normal image, the other one looks exactly the same, but it's a "map" file, which I'm "assuming" means that it's a few pics being played together (kinda like a slide show) but that's just my imagination.

Every single one of those files back there are in .bin format, so I'm gonna need a converter, to convert png --> bin (and if possible, bin png)...

I'm gonna try a few solutions that came to my head that don't include a converter while I wait, good luck everyone :lol:

EDIT: Wow, you guys wouldn't believe how quickly I run into problems...

I think I found a way to do this whole thing without a converter, I didn't realize Tinke had an "Import" Feature...anyways, to put the image in, the .png pic has to have the correct dimensions (Width:256, Height:192)...

I know how to resize MS Paint's dimensions, but the stupid thing won't take the image with it...how on earth do I deal with that?... (like I said somewhere near page 7, I suck at MS Paint)...

EDIT 2: Never mind about that Newbieness, I just discovered that I have another image editor...wonder how that got there O_o

And now I've gotta see if this works out or not...

EDIT 3: ....It didn't work...for some strange reason it said "Out of Memory"....I wonder how I'm supposed to deal with that...
 
The picture would probably have to be a BMP.
You know, no compression.

Or you might have to compress it similar to the other graphics in the game.
 
Seeing as Saving it as a .BMP image didn't work, then I guess I really will need a converter to .bin files, or "compressing it with the same format"...

Shouldn't there be some kind of Tinke FAQs? that's why I hate using tools, they always end up having errors :(
 
Seeing as Saving it as a .BMP image didn't work, then I guess I really will need a converter to .bin files, or "compressing it with the same format"...

Shouldn't there be some kind of Tinke FAQs? that's why I hate using tools, they always end up having errors :(

Isn't rom hacking fun?
 
You can't just convert it to a generic .bin file, because .bin is simply an extension and there are heaps of different kind of .bin files.
I would recommend trying to compress it with the LZ77 algorithm.

If you wanted to convert it to a .bin, you would have to have a converter that could convert it directly to the format used by the NDS.
The .bin would simply be an extension that shows it's a binary file.
 
pretty good idea, i pretty much agree with this and thought of this before, but i have all that development to do with udk so i don't have much spare time...
it might also be cool if you use pokemon script project to make it on pc, it may be easier and their forum has lots of tutorials
 
Hey!
If you think you deserve a cameo in clear crystal, or just want one, talk to me
Still waiting for andibads sprite preference .
Also, Strife you'll understand my accent when you play Apollo Justice: Ace Attorney, Ja?
 
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Hey!
If you think you deserve a cameo in clear crystal, or just want one, talk to me
Still waiting for andibads sprite preference .
Also, Strife you'll understand my accent when you play Apollo Justice: Ace Attorney, Ja?

That series and Trauma Center are among my favorites.
 
@ Ice: Well, his name is Kristoph, sounds German enough :P But I barely just finished "Phoenix Wright: Justice for all" So I'm a very long way away from "Apollo Justice", and I don't have enough time for Phoenix Wright games anymore :(

@ EMP: Sure it's fun, it's just way too confusing, but no matter what, it'll never be impossible :lol:

@ Pingouin: How do I discover what format is used by the NDS? and if I ever know what format is used by the NDS, am I supposed to rename the extension to .bin after that?

...... I don't even know what I'm talking about anymore X_X

EDIT: Just after I posted that post of hopelessness, I Discovered it! :lol:

Special thanks to: my Hex Editor, it told me the true extension of the files! I extracted the 2 files to a folder to take a better look at them, and then I opened them with hex editor... Luckily, when you open anything with Hex Editor, the first few bytes of data in the file are translated into its extension, and I've discovered that:

File37.bin (the ordinary picture of the screen behind the logo + version) is actually a .RGCN file (or as some people like to flip it around to .NCGR) disguised as a .bin file!

and File38.bin (it had the same pic as ^^^^ that, but TInke read it as a map file, which to be honest I have no idea what it means) is actually a .RCSN (.NSCR) file disguised as a .bin file!


Hmm...So now that I discovered their true extensions, I guess I have to look for a converter or something?
 
@strife: that not true extension name, is just magic stamp (is just flag for system only) o.o, check on http://llref.emutalk.net/docs/ is full of them (not all for a while), most format are used on pokemon games.

for editing ncgr and nclr crystaltile2 maybe help you, kazowar tools might more easy since is just need png file only,
ncer editor : http://gbatemp.net/topic/295053-resize-sprites/page__view__findpost__p__4025761
oov can view animated sprite with nanr animation like trainer, pokemon sprite... http://www.propl.nl/random/oov/ is just view only.

for all *bin format are generated by tinke or another file, maybe is stored on fat file.
 
@ Andibad: I have Crystaltile2, and thanks to EMP, I also have a tutorial on editing the "tile" files (aka the NCGR files), but Crystaltile can be very very annoying, for some strange reason I can get to the NDS file system with Crystaltile on my clean Soul Silver rom, but I can't with my evolution + sprite edited soon to be Clear Crystal rom...do you know how to fix that?...

Or at least do you know how I can compare the 2 roms together, and see the difference so I can paste it onto the clean rom after I edit its title screen? =/

EDIT: I...uh...."think" I fixed it....I have a "cleaner" copy of my soon to be Clear Crystal rom, I keep it for emergencies, and now I can open the file system...now what....? I'll continue to work on it....

EDIT 2: Okay, I've just made a whole lot of progress thanks to Crystaltile, only one problem....Crystaltile won't save what I did...it usually saves after I close the page (since for some strange reason the save function won't work) but now, not even this way won't save it...isn't there any other thing I could use other than Crystaltile?...

EDIT 3: VICTORY!

I did it! Yay! I edited the title screen!!! at long last, Crystal tile works for me! :lol: :lol: :lol:

I still have to edit the palettes, but here's what it looks like so far:

gallery_288620_446_23332.jpg

I know the colours are way off, but I'm fixing the palette so the colour appear as they should.

.....and I've also gotta delete (or do something) to the Pokemon logo + version, it covers the screen...

gallery_288620_446_56891.jpg

I'm so glad I was able to edit the title screen...and now, to edit the palette...

...is there any way I can get the palette for the ordinary image? (just in case plan A which is doing it manually doesn't work).
 
A very great victory.
And while you are taking steps forward, im taking steps backward.
It would seem i cant get my fireworks to work on my new laptop, concidering that my friend gave it to me on a usb stick a few years ago im suprised it worked in the first place.
 
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Man, that's quite impressive.
I would suggest simply editing the SoulSilver text so that it says ClearCrystal.
That way, you'd have the background (once the colors are fixed) along with a Pokémon logo that would say "Pokémon ClearCrystal Version"
 
Hey Ice, it's okay, I took care of most of it on my own :) ......it's gonna take a while for me to fix the colours, since to do that I'd need to save the good palette as a .NCLR palette file, and to do that, I need consoletool. Thankfully I already have it, but to use consoletool, I need java. for some strange reason, my java isn't working, so I'm downloading a new one, and it should take a while...

And Pingouin, I had the same idea at first, but since "Pokemon Clear Crystal is already gonna be written on the bottom screen, I'm gonna edit the logo + version with something like this (fancier though):

Ice's Proto edited:

gallery_288620_446_49412.png
^ Just dragged them down a bit :P

Ice's Proto edited with text:

gallery_288620_446_42474.png

So what do you guys think? any suggestions? Speak now, or forever play clear crystal without your suggestion being in it :P

EDIT: Wow Ice, how lucky for me, I was 10 minutes late to tell you to ignore it, but meh, being 10 minutes late was truly worth it. Great screen! :lol:
 
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I recommend changing all the colors of the Pokémon logo to the transparent color.
Because simply deleting it might make things mess up, and making it transparent would have the same effect.
 
Congrats on your victory Strife it's been a long time coming, this Temper is proud of the long road you've taken and the progress you've made. Keep it up!
 
Thanks EMP :) Good luck with your project too :lol: I'm gonna try my best to finish the title screen before 7th of Jan so it doesn't have to be delayed until next year, but finishing the title screen doesn't seem too far away anymore :)

Pingouin, about the logo, there was a reason I made 2 edited pics of Ice's Proto, it's because the second one (with text) is what it's gonna look like after I change the Pokemon logo + version name into "Strife and Ice Corporations Presents..."

...I think I should start working on that ^^^ while I wait for java to finish downloading...

Isn't Hacking Fun? :lol: :lol: :lol:

EDIT: I fancied the text up, I tried to make it fit with the theme as much as possible:

gallery_288620_446_16545.png

So what do you guys think? :) I edited the logo and version to make the fancy text pop up instead of the logo, so all I need now is to edit the palette. Luckily, java finished downloading, so it shouldn't be long until the top screen is completely finished :lol: Again, please, speak now or forever hold your peace :P
 

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