ROM Hack Pokemon Brilliant Diamond & Shining Pearl Cheat Database

FabioCapela

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Has anyone a working Code for strong poffins in 1.1.2 or a Code which resets pkmn sheen?
Editing Pokemon is very hard, if not impossible to do with codes because they are stored encrypted in memory. But PKHeX can edit the Sheen.

I've been using a Poffin code of a different kind, it makes all poffins you make have the stats they would have if you finished making them in 30s and without any spills or burns — meaning you can make very effective poffins with little effort, but you need to figure out the recipes, and get the berries and the 6 pokemon that love you and can enter Amity Park, by yourself.

Those codes are for Pearl, mind. I'm not playing Diamond at the moment.

Code:
[Poffins 30s without flaws (Pearl v1.1.2)]
04000000 02471924 1E27D008
08000000 02471930 2A1F03F8 2A1F03F7

[Poffins 30s without flaws (Off) (Pearl v1.1.2)]
04000000 02471924 4EA01C08
08000000 02471930 2A0103F8 2A0203F7
 

INSTRUMENTAL

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Has anyone a working Code for strong poffins in 1.1.2 or a Code which resets pkmn sheen?
ContestStats.png

Pkhex can just straight up edit the contest stats (which is what the poffins increase).
 

Imperium

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Here are some exp multiplier codes I decided to make myself since nobody else is posting any, took me ages to figure it out but we got there.

Pokemon Brilliant Diamond 1.1.2

Code:
[5x Exp (on)]
04000000 02CCD2F0 528000A2
04000000 02CCD2F4 1B027F7B
04000000 02CCD2F8 2A1B03E2
04000000 02CCD2FC B90012E2
04000000 02CCD300 D65F03C0
04000000 02CCD304 528000A2
04000000 02CCD308 1B027F5A
04000000 02CCD30C 2A1A03E2
04000000 02CCD310 B9001302
04000000 02CCD314 D65F03C0
04000000 023E8384 942393DB
04000000 023E856C 94239366

[10x Exp (on)]
04000000 02CCD2F0 52800142
04000000 02CCD2F4 1B027F7B
04000000 02CCD2F8 2A1B03E2
04000000 02CCD2FC B90012E2
04000000 02CCD300 D65F03C0
04000000 02CCD304 52800142
04000000 02CCD308 1B027F5A
04000000 02CCD30C 2A1A03E2
04000000 02CCD310 B9001302
04000000 02CCD314 D65F03C0
04000000 023E8384 942393DB
04000000 023E856C 94239366

[Exp Multiplier (off)]
04000000 023E8384 2A1B03E2
04000000 023E856C 2A1A03E2

If you want any specific multiplier that's not here, let me know and I can give you them.

@SkyQueen Feel free to add these if you want.

I'm trying to use the x5 one in Pearl (1.1.2) and it's crashing my game every time I go to attack a wild Pokemon. :(
 

Imperium

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Here are some exp multiplier codes I decided to make myself since nobody else is posting any, took me ages to figure it out but we got there.

Pokemon Brilliant Diamond 1.1.2

Code:
[5x Exp (on)]
04000000 02CCD2F0 528000A2
04000000 02CCD2F4 1B027F7B
04000000 02CCD2F8 2A1B03E2
04000000 02CCD2FC B90012E2
04000000 02CCD300 D65F03C0
04000000 02CCD304 528000A2
04000000 02CCD308 1B027F5A
04000000 02CCD30C 2A1A03E2
04000000 02CCD310 B9001302
04000000 02CCD314 D65F03C0
04000000 023E8384 942393DB
04000000 023E856C 94239366

[10x Exp (on)]
04000000 02CCD2F0 52800142
04000000 02CCD2F4 1B027F7B
04000000 02CCD2F8 2A1B03E2
04000000 02CCD2FC B90012E2
04000000 02CCD300 D65F03C0
04000000 02CCD304 52800142
04000000 02CCD308 1B027F5A
04000000 02CCD30C 2A1A03E2
04000000 02CCD310 B9001302
04000000 02CCD314 D65F03C0
04000000 023E8384 942393DB
04000000 023E856C 94239366

[Exp Multiplier (off)]
04000000 023E8384 2A1B03E2
04000000 023E856C 2A1A03E2

If you want any specific multiplier that's not here, let me know and I can give you them.

@SkyQueen Feel free to add these if you want.

I'm trying to use the x5 one in Pearl (1.1.2) and it's crashing my game every time I go to attack a wild Pokemon. :(
 

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Massive shoutout to @ThePerplexedOne for explaining his code and providing links to further study material, without which, I didn't know how to get these addresses ♥

Just made a better version of my safari steps code, as well as a new safari balls code.
Just as a note for the safari balls code, while you are in a battle, you will see the pokeball count decrease, this is expected. Once the battle ends, the count goes back to being 30, and since you won't ever have a safari encounter where you use all 30 balls, this will never be an issue.
Works for both Brilliant Diamond and Shining Pearl v1.1.2.

Code:
[Inf Safari Balls]
04000000 01AFE040 D503201F

[Inf Safari Steps]
04000000 021DE490 529FFFF8

EDIT: I've just redone my infinite lightstone timer code (Also works for both BD & SP)

Code:
[Inf Lightstone Timer]
04000000 01D63904 1E29F000
 
Last edited by INSTRUMENTAL,

Imperium

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Massive shoutout to @ThePerplexedOne for explaining his code and providing links to further study material, without which, I didn't know how to get these addresses ♥

Just made a better version of my safari steps code, as well as a new safari balls code.
Just as a note for the safari balls code, while you are in a battle, you will see the pokeball count decrease, this is expected. Once the battle ends, the count goes back to being 30, and since you won't ever have a safari encounter where you use all 30 balls, this will never be an issue.
Works for both Brilliant Diamond and Shining Pearl v1.1.2.

Code:
[Inf Safari Balls]
04000000 01AFE040 D503201F

[Inf Safari Steps]
04000000 021DE490 529FFFF8

EDIT: I've just redone my infinite lightstone timer code (Also works for both BD & SP)

Code:
[Inf Lightstone Timer]
04000000 01D63904 1E29F000

Could you PLEASE somehow get the XP multiplier that @ThePerplexedOne posted to work with Pearl 1.1.2? I would love you forever.
 
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Deleted member 429758

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Is there a way to make the Shiny cheat work with Mesprit and the other legendaries while holding L? For Dalgia works because is unique, but with Mesprit and the other 2 you should encounter them in the wild, and while holding L only normal Pokémon appears in the wild and no Mesprit.
 

OblivionReign

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Is there a way to make the Shiny cheat work with Mesprit and the other legendaries while holding L? For Dalgia works because is unique, but with Mesprit and the other 2 you should encounter them in the wild, and while holding L only normal Pokémon appears in the wild and no Mesprit.
Worked just fine for me against mespirit there bud :) hold L in the grass juat before that encounter.
 

FabioCapela

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I was playing a bit with Pearl 1.1.2 and made a few more codes:

Code:
[Chain won't break (v1.1.2)]
04000000 01E6B910 6B0803FF
04000000 01E6D3BC 52800CA9
04000000 01E6D4E4 52800CA8

[Chain won't break (Off) (v1.1.2)]
04000000 01E6B910 6B08001F
04000000 01E6D3BC 1100D509
04000000 01E6D4E4 52800BA8

[Fix chain IV values (1.1.2)]
04000000 01E6D5B0 540002C2
04000000 01E6D5C4 540002AB
04000000 01E6D5CC 540002EB
04000000 01E6D604 540001AB

[Fix chain IV values (Off) (1.1.2)]
04000000 01E6D5B0 54000342
04000000 01E6D5C4 54000320
04000000 01E6D5CC 54000261
04000000 01E6D604 540000A1

[Berry trees start watered max yield (v1.1.2)]
08000000 01F65DB8 910003E0 2900FFE1
08000000 01F65DC0 390033E1 52800021

[Berry trees start watered max yield (Off) (v1.1.2)]
08000000 01F65DB8 94258311 2A0803E0
08000000 01F65DC0 910003E0 2900FFE0

[Poffins 30s without flaws (v1.1.2)]
04000000 02471924 1E27D008
08000000 02471930 2A1F03F8 2A1F03F7

[Poffins 30s without flaws (Off) (v1.1.2)]
04000000 02471924 4EA01C08
08000000 02471930 2A0103F8 2A0203F7

[VS Seeker Always Charged (v1.1.2)]
04000000 0238FA50 52800C80

[VS Seeker Always Charged (Off) (v1.1.2)]
04000000 0238FA50 394AB400

[PokeRadar Always Charged (v1.1.2)]
04000000 01B594B8 D503201F
04000000 01B59014 B9402D00
08000000 01B59018 39013BF4 52800654
04000000 01B59020 52800021

[PokeRadar Always Charged (Off) (v1.1.2)]
04000000 01B594B8 39015BF3
04000000 01B59014 39413BF4
08000000 01B59018 B9402D00 7100C69F
04000000 01B59020 1A9F97E1

Chain Won't Break prevents the PokeRadar chain from breaking when capturing or defeating the pokemon; other ways of stopping the chain still work.

Fix Chain IV Values should make the guaranteed perfect IVs the way they were in older games, i.e., 1 perfect IV when chain is 20 to 29 long, 2 IVs from 30 to 39, 3 IVs from 40 to 99, 5 IVs from 100 onward. BDSP usually does no guaranteed IV unless the chain is exactly 20, 30, 40, or 100. I didn't really test this one, but it should work, as I confirmed the changed instructions and playing with it enabled (getting a 40-long chain without capturing and always choosing the closest shaking grass while testing the previous code) didn't crash my game.

Poffins 30s without flaws is included for completeness sake, as I posted it before; it makes poffins always have the stats they would have if you somehow made them in 30s without spilling or burning.

The VS Seeker and PokeRadar codes are assembly versions of the already existing codes.

Also, if anyone wants to use codes converted to an IPS patch, you can do it with the homebrew app IPSwitch. The file I'm using with Pearl 1.1.2 is:
Code:
@nsobid-5D3A3B56321FFD4CB5B5AEDC62550AFB
# Pokemon Shining Pearl 1.1.2
@flag offset_shift 0x100

// Instant Egg
@disabled
025bd468 1F2003D5
025bd64c 1F2003D5

// Quick Egg Hatch
@enabled
01b07594 01008052

// Max Capture Chance
@enabled
0213e73c 1F2003D5
0213E64C 28008052

// Chain won't break
@enabled
01E6B910 FF03086B
01E6D3BC A90C8052
01E6D4E4 A80C8052

// Fix chain IV values
@enabled
01E6D5B0 C2020054
01E6D5C4 AB020054
01E6D5CC EB020054
01E6D604 AB010054

// Berries always have max yield and start wet
@enabled
01F65DB8 E1FF0029E003009121008052E1330039

// Poffins 30s without flaws
@enabled
02471924 08D0271E
02471930 F7031F2AF8031F2A

// PokeRadar Always Charged
@enabled
01B594B8 1F2003D5
01B59014 002D40B954068052F43B013921008052

// VS Seeker Always Charged
@enabled
0238FA50 800C8052

// Inf Safari Balls
@enabled
01AFE040 1F2003D5

// Inf Safari Steps
@enabled
021DE490 F8FF9F52

// Inf Lightstone Timer
@enabled
01D63904 00F0291E

// Instant 40 Lightstones
@enabled
0201d48c 14058052
0201d4f8 14058052
 

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@Imperium Here are the converted Exp codes.

All credit goes to @ThePerplexedOne, they made this exp code, not me, I've just converted them for Pearl.

Code:
[5x Exp (on) SP 1.1.2]
04000000 02CCD310 528000A2
04000000 02CCD314 1B027F7B
04000000 02CCD318 2A1B03E2
04000000 02CCD31C B90012E2
04000000 02CCD320 D65F03C0
04000000 02CCD324 528000A2
04000000 02CCD328 1B027F5A
04000000 02CCD32C 2A1A03E2
04000000 02CCD330 B9001302
04000000 02CCD334 D65F03C0
04000000 023E83A4 942393DB
04000000 023E858C 94239366

[10x Exp (on) SP 1.1.2]
04000000 02CCD310 52800142
04000000 02CCD314 1B027F7B
04000000 02CCD318 2A1B03E2
04000000 02CCD31C B90012E2
04000000 02CCD320 D65F03C0
04000000 02CCD324 52800142
04000000 02CCD328 1B027F5A
04000000 02CCD32C 2A1A03E2
04000000 02CCD330 B9001302
04000000 02CCD334 D65F03C0
04000000 023E83A4 942393DB
04000000 023E858C 94239366

[Exp Multiplier (off) SP 1.1.2]
04000000 023E83A4 2A1B03E2
04000000 023E858C 2A1A03E2

As a christmas bonus, here are some contest codes I've (finally) made. They work on both BD & SP 1.1.2.
A quick side note for the contest Auto Win code, this makes it so that the heart gauge fills up, making the show a "success", you still have to let the contest play out, but you don't have to hit a single note or even use your contest move. If you want to have the game put up a star photo of you, then use the Auto Star code (It makes all pokemon the star of the show, but you still get the badge and the photo put up.).

IF YOU ARE USING A MOD THAT INCREASES GAME SPEED THE CONTEST AUTO WIN CODE WON'T WORK. It will seem fine at first, but the UI will vanish and after a bit the contest will end in a failure.

Code:
[Contest Auto Win 1.1.2]
04000000 02286940 12800000

[Contest Auto Star 1.1.2]
04000000 0228AF10 529FFFE0
04000000 0228AF14 529FFFE4
04000000 0228AF18 529FFFE8
 
Last edited by INSTRUMENTAL,

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