ROM Hack Pokemon Brilliant Diamond & Shining Pearl Cheat Database

DuhNinja

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Thanks to either creator/s for the ffg cheat codes :
Can anyone explain or figure out why these cheats don't work together (Brilliant Diamond v1.1.1) in v1.1 both cheats worked well together?

[100% Catch Rate v1.1.1 (On) ]
040B0000 01D797D8 1400000F

[Always Critical Catch On (v1.1.1)]
040B0000 01d7986c 52800028

If you enable one of them separately then they work fine, but when you try to use them together then only the 100% Catch rate cheat works ?
 
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Raihans

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Can anyone make a 0,5 EXP Rate Cheat?

This one to be exact:

[Exp x4]
040A0000 0240DAD8 0B151138

[Exp x4 (off)]
040A0000 0240DAD8 0B150138
 

rizakh

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Thanks to either creator/s for the ffg cheat codes :
Can anyone explain or figure out why these cheats don't work together (Brilliant Diamond v1.1.1) in v1.1 both cheats worked well together?

[100% Catch Rate v1.1.1 (On) ]
040B0000 01D797D8 1400000F

[Always Critical Catch On (v1.1.1)]
040B0000 01d7986c 52800028

If you enable one of them separately then they work fine, but when you try to use them together then only the 100% Catch rate cheat works ?
I am not an expert, but, looking at the logic of the effects, what is the benefit of having the two assets simultaneously? I mean, why have a critical catch if you will capture anyway with the 100%?

Now from the technical side, I would say it's because both cheats patch at the same offset and probably the 100% patch overlaps or has more priority than the critical catch one (which would make sense, since the catch action is the last one)
 

DuhNinja

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I am not an expert, but, looking at the logic of the effects, what is the benefit of having the two assets simultaneously? I mean, why have a critical catch if you will capture anyway with the 100%?

Now from the technical side, I would say it's because both cheats patch at the same offset and probably the 100% patch overlaps or has more priority than the critical catch one (which would make sense, since the catch action is the last one)
Thats what I taught !

The critical catch rate doesn't always catch the pokemon thats why I posted this issue.
 

fabvvx

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Can anyone help me with encounter codes?
For example:
[Encounter #493 Arceus]
08000000 01737548 000001ED 00000000

That's bolded hex is obviously the pokemon's ID, but where do I find these ID's. I want to change the encounter to a different Pokemon.
1ED is the hexadecimal number, and the decimal number of 1ED is 493, the national pokèdex number of the pokèmon that u want
 

OblivionReign

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Thanks to either creator/s for the ffg cheat codes :
Can anyone explain or figure out why these cheats don't work together (Brilliant Diamond v1.1.1) in v1.1 both cheats worked well together?

[100% Catch Rate v1.1.1 (On) ]
040B0000 01D797D8 1400000F

[Always Critical Catch On (v1.1.1)]
040B0000 01d7986c 52800028

If you enable one of them separately then they work fine, but when you try to use them together then only the 100% Catch rate cheat works ?
Because they both use register B
 
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Kalkat5792

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i see not sure why i cant get this code working on atmosphere

[---Item Codes---]
00000000 00000000 00000000

[05# Items x999]
040A0000 01DB2A08 52807CE0

[Items x999 (off)]
040A0000 01DB2A08 4B1402A0
You have to use the item to get 999 of it there is another code to get all items 900 without having to use anyhtnig or you can use pkhex to do the same thing
 

Seymordius

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Title id : 0100000011D90000
Build id : D9E96FB92878E345
Version : Pokemon Brilliant Diamond v1.1.1

Request : 100% Accuracy code or if not possible a boost stats code. I can't remember what game but one of the pokemon games in the past had a x6 Boost code which gave you all the possible in-battle stat boosts, evasion, accuracy, attack, sp. atk, etc. to their respective maxes.
 

DuhNinja

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Title id : 0100000011D90000
Build id : D9E96FB92878E345
Version : Pokemon Brilliant Diamond v1.1.1

Request : 100% Accuracy code or if not possible a boost stats code. I can't remember what game but one of the pokemon games in the past had a x6 Boost code which gave you all the possible in-battle stat boosts, evasion, accuracy, attack, sp. atk, etc. to their respective maxes.
something like a [Perfect IV (ON) 1.1.1] ?
 

Allanll

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Title id : 0100000011D90000
Build id : D9E96FB92878E345
Version : Pokemon Brilliant Diamond v1.1.1

Request: Remove EXP gained when catching Pokemon. So basically how the games were Gen 1-5. Posted this already but I'm dumb and forgot to actually format it as a proper request.

Another thing which is probably more than what codes can do: Would it be possible to make a code that makes the game split EXP gained? For example, defeating a 100XP opponent with 2 of your own Pokemon would yield 50XP to both of them, rather than the full 100XP as it does now?
 

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