Homebrew Play Psx/Ps1 on DS (Download + Tutorial)

LeomelsonBato

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ok as i said yesterday i will make a Configuration for a Psx which run along side Win2DS.... the game is kinda laggy like anyone said would be but it is still depends on the kind of game...if you spotted any bugs,crashes, black screens report it here...

Download: http://www.2shared.c...7C3/PSX_DS.html

the tutorial is inside the download....



Edit: i forgot to change the PsxDS_(Basic).exe icon... the icon is still the P64 icon.... will change the icon later....
 

LeomelsonBato

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this is different from the last time... the Moderator said that GBAtemp community is incapable of assisting you. so no one could help me... and made it myself....

In the last topic i am searching for help but in this topic i am releasing the program...
 

Sora de Eclaune

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Another bug: I can't play PS1 without Win2DS running.
Yet another bug: I have to take my laptop with me if I want to play PS1 games on the go. I get better compatibility and portability if I just get EPSXE and tote my laptop around instead.
 
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Just Another Gamer

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Another bug: I can't play PS1 without Win2DS running.
Yet another bug: I have to take my laptop with me if I want to play PS1 games on the go. I get better compatibility and portability if I just get EPSXE and tote my laptop around instead.
My thoughts exactly.
 

LeomelsonBato

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i dont recommend ePSXe because it will lag more.... pSX is the best option.... dont worry about the bugs this is only my 1st release,i will will terminate those bugs when i find them...

Edit: not all laptop or PC can emulate ePSXe... and pSX is more easier to use and no configuration to the people who are new in emulation
 

Just Another Gamer

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i dont recommend ePSXe because it will lag more.... pSX is the best option.... dont worry about the bugs this is only my 1st release,i will will terminate those bugs when i find them...
/facepalm

Until you can fix so that you don't have to sit near your PC/laptop to play a laggy PSX game on the DS then feel free to share otherwise i'm sure most of us prefer to use a PC emulator or a PSP or a real PS1 console.
 

Sora de Eclaune

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Edit: not all laptop or PC can emulate ePSXe... and pSX is more easier to use and no configuration to the people who are new in emulation
Easier to use? No configuration?

All you have to do with ePSXe is choose where your ROMs are, set the controls, and play! I've never had to configure my emulator in more than about two cases, and that was so I could have our Xbox 360 controller configured to it and so I could smooth out some few graphical errors.

...except with maybe Final Fantasy 7, but that was because of slowdown because the game was just too epic. I had to switch to the PC version to fix it.
 
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Just Another Gamer

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Edit: not all laptop or PC can emulate ePSXe... and pSX is more easier to use and no configuration to the people who are new in emulation
Easier to use? No configuration?

All you have to do with ePSXe is choose where your ROMs are, set the controls, and play! I've never had to configure my emulator in more than about two cases, and that was so I could have our Xbox 360 controller configured to it and so I could smooth out some few graphical errors.

...except with maybe Final Fantasy 7, but that was because of slowdown because the game was just too epic. I had to switch to the PC version to fix it.
Gotta agree with this ePSXe is easier to use.
 

Foxi4

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hmm... ill try to lessen the graphics of the emulator.... but recently i played Megaman 8 with lesser lag....
This has nothing to do with the graphics on the emulator. Win2DS on the DS side receives data in form of screenshots over Wi-Fi - there is only so much bandwidth that can be dedicated for it. In other words, on the PC side, Win2DS creates a screenshot. Next, it scales it to a desired and pre-determined size. Then it sends it over the Internet or LAN to the DS. There, the DS processes the data and draws it pixel by pixel onto a Bitmap layer, which in itself is slow. At the same time, it checks for user input such as stylus movement or buttons input. Then, it sends this info via, again, the Internet or LAN to the PC. The PC interprets this input as keyboard presses or mouse movement/mouse presses.

All in all, you have a constant exchange of information. While on the PC side it's quite quick and doesn't cause issues, on the DS side, printing the pixels on a Bitmap is relatively slow, not to mention post-processing of the recieved image to even fit the screen by zooming and so on and so forth.

Practically to make this work, the PSX emulator would have to work in a non-standard resolution of 256x192, which is the native DS screen, preferably in 256 colours mode, Win2DS would have to be forced to grab only that window, for example by changing the screen resolution of the PC what in turn will cause a *horrible mess*. All in all, this has no real chances of working correctly and has nothing to do with "emulation" on the DS, as the emulation part is done on the PC. The issue here is the speed at which the DS draws onto the Bitmap and the speed at which it receives data over LAN/WAN.

There is a reason why most cutscenes on the DS are filmed in 30 FPS and with horrible quality - the process is slow from FAT, let alone from Wi-Fi.
 
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