pixelwork yet again!

  • Thread starter Thread starter .TakaM
  • Start date Start date
  • Views Views 6,057
  • Replies Replies 38
It is nice to see that some people still have pride in their work and actually create their own art when they need to use it for something, unlike some people who just steal other people's artwork and then use it for their own purposes *cough* Magic_MasterX *cough*.
 
There are some techniques when you draw it in some software (normal size), for example with Tablet, or using Photoshop effects and then you can change resolution.
Very interesting software is Graphics Gale - there you can play with pixels, layers and simple animations.

But its only on your creativity, which techniques you use.
lecture.gif


yaynds.gif
 
mock23fs.png

been working on the hay roof, so I made another mockup
tongue.gif
I don't want to sound rude or anything, I love your art. I just have a piece of constructive criticism.
The perspective on that picture looks out of whack. The floor that you're standing on (first roof) doesn't look right with the front walls. They don't look to me as if they aren't angled properly. They are square, whereas I think they should be rectangular so as to show the perspective better.

I dunno, it just doesn't look quite right to me.
Otherwise, it is beautiful pixel art. Well done.

P.S. I love Little Big Adventure and Relentless.
 
I don't want to sound rude or anything, I love your art. I just have a piece of constructive criticism.
The perspective on that picture looks out of whack. The floor that you're standing on (first roof) doesn't look right with the front walls. They don't look to me as if they aren't angled properly. They are square, whereas I think they should be rectangular so as to show the perspective better.
I understand what you're saying, but all 2D games are like this, I think.

Actually Advance Wars DS has some kinda of perspective scrolling or whatever... it's not very noticeble or really needed but it is pretty neat. I'm guessing the terrain must be mapped onto a 3D plane or something and the sprites are scaled accordingly.

smile.gif
 
Yeah, I know a lot of games look like that. His drawing, for some reason, to me looks like it is too much like that. It's hard for me to explain properly, I just don't think it looks quite right.

This is only my opinion.
 
Ok, this is my pixelart. The first one is a picture of the tower of my town (Winschoten):

ollewittejb0.png


And this is a photo of the tower:

Winschoten341.jpg


And this are some random houses:

randompixelshopyn6.png


huisje1gg1.png


MSPaint ftw! ^^
And Little Big Adventure too of course, it rocks! I really want a port of LBA 2 to DS _O_
 
8x zoom, the tiniest paintbrush and a helluva lot of click-click-click. The amount of work that goes into making pieces like these that look as good as those on display here is just insane, it's amazing.
 
I don't want to sound rude or anything, I love your art. I just have a piece of constructive criticism.
The perspective on that picture looks out of whack. The floor that you're standing on (first roof) doesn't look right with the front walls. They don't look to me as if they aren't angled properly. They are square, whereas I think they should be rectangular so as to show the perspective better.

I understand what you're saying, but all 2D games are like this, I think.

Actually Advance Wars DS has some kinda of perspective scrolling or whatever... it's not very noticeble or really needed but it is pretty neat. I'm guessing the terrain must be mapped onto a 3D plane or something and the sprites are scaled accordingly.

smile.gif
a good example of this very same effect are the golden sun titles. the problem is that your brain knows that since you're viewing it from a pseudo top-down perspective, that their should be some some of skewing to the sides (think slight diagonals). however, in order to accurately represent the perspective, (and since they're titled), you'd have to draw multiple images for each change of the character's position relative to the buildings. (ie. an awful lot of work since as the player moves about, the background is simply scrolling up/down/left and right).

if the environments were textured onto 3D objects, it would look correct, however since they're tiles, it doesn't.

either way both .TakaM and maarten have done a fine job with their work
smile.gif


what's really nice is .TakaM's stone tiling (both the building and the stone path). while there's a common pattern detectable, there's still enough variation to make it look a lot more natural and not "tiled".
 
the perspective is tough, especially when youre working with 16x16 tiles that have to line up properly. the wood tiles for example are 32x32 (4 16x16s) and I cant just make them a rectangle, because then the tiles around it wouldnt fit into the grid properly. however, there are some tricks to make it look like the perspective is a bit more correct.. say if I took one plank out of the verticle laid planks and made them all a bit wider to compensate for the missing plank, it would trick your eyes into noticing that the planks are wider than the horizontal planks- giving the impression of a real perspective.. whereas all thats changed is the planks got wider, not properly distorted.

but doing things like this has always seemed like lying to me lol, and I prefer to stick to good straight logic, because in the end it makes tiling much easier.

the tiles that the perspective is really off on would be the red paved tiles.. the adjacent angles are yes 90degrees and theyre actually displayed at 90degrees too >_<
stupid of me to do that, I really need to skew them, but then ofcourse I have to rework the entire tiles again
tongue.gif



thanks for all the comments guys
yaynds.gif



oh and Maarten Jalink, nice work. if you have a website, you should send something into:
http://www.kennethfejer.dk/isocity/

and if anyone wants to check out some of my stuff, click my sig
wink.gif
also, leave a comment too please. it helps a lot to get some positive feedback to show off
happy.gif
 
Hey, .TakaM, I love your work. I've been trying to get into pixel art for a while but I just have no creativity to think of things to draw. I've read lots of tutorials such as Derek Yu's and the ones on SpriteArt.com and experimented with other peoples pictures.

It was pretty easy to spot your IsoCity piece.
tongue.gif


Anyway, keep up the good work.
 
heh thanks, if you want to get into pixel art.. the easiest way to do so (atleast it was for me) is tiling, just making a 16x16 grass tile and seeing how it looks repeated a lot can help you learn a lot


now, Im still working on these tiles, bit of a showcase of some new stuff:
sfig8.gif
 
Excellent job TakaM, I did tile pixel work for games on the Amiga using Dpaint.
It was a awesome paint program for tiling & working out animations, EA tried to
put out a version for the PC but it sucked. Although there is a very nice replacement
for the PC called Pro Motion. If your really using MSpaint to do these, do yourself a
favor & give it a try. I know we all get comfortable with the tools we know best, but
Pro Motion is made for what you’re doing & should make your life much easier.

Try the Pro Motion 30 day trial.
http://www.cosmigo.com/promotion/
 
i maked gfx with ms pant but it sucks ass... now i use photoshop.. betterer but promotion also cool... oldschool!

EDIT by jumpman17: there's no need for that, inappropriate part removed.
 
Excellent job TakaM, I did tile pixel work for games on the Amiga using Dpaint.
It was a awesome paint program for tiling & working out animations, EA tried to
put out a version for the PC but it sucked. Although there is a very nice replacement
for the PC called Pro Motion. If your really using MSpaint to do these, do yourself a
favor & give it a try. I know we all get comfortable with the tools we know best, but
Pro Motion is made for what you’re doing & should make your life much easier.

Try the Pro Motion 30 day trial.
http://www.cosmigo.com/promotion/

Me, I use GraphicsGale. It has a free version that's better than MSPaint lol...
http://www.humanbalance.net/gale/us/
 

Site & Scene News

Popular threads in this forum