I don't think the industry is mad about it at all because the makers don't lose money when one trades in a game, the store might. Plus, I never hear any complain from stores or developers about people trading in games.Rockym said:FAST6191 said:spinal_cord said:The problem is that the games industry is starting to realise that used-games are a far bugger threat to them than piracy. If you think about it, a pirate is not willing to spend money on the games, therefore no profit is lost by pirating. However, people who ARE paying for games will happily buy a used game for a little less money.
How would you feel if you were selling a game, 100,000 people bought it, but only 30,000 people bought it from you and the rest just bought other peoples copies from them. Out of 100,000 genuine sales you only got the money for 30,000 of them, you'd be pissed too.
However, if you could ensure that people only wanted to buy your game new, then you would get the money from 100,000 sales. It makes perfect sense to me.
If you want to support the gaming industry, then buy your games new it really is that simple.
The maths might be sound (more sales at the same price= more money) but the underlying logic is not- what possible right does the industry have to money made by people selling their old games which were sold as a token that enabled you to play a game. Should they have been sold as a long term rental sure but as a straight sale but now you have to convince people that their new game has no residual value when all is said and done (a couple of weeks food bill not being a good start).
The thing is, a lot of newly released games end up having used copies for sale as early as a day after they launched. I see it all the time. That's what the industry is upset about. I've always felt that they need to impose a window of about 1-2 months after a game or system is released before they can be sold used. It would also help to stop those ebay scums that buy up everything at launch.

