Ikki said:I like most of what I read.
I'm kinda frustrated with Mario Kart 3D since we get a "will be released in 2011" but we know nothing about it.
We just have a couple of early (I hope) screenshots and a video.
Also, Lylat Wars sounds pretty stupid. I guess I'm more used to hear Starfox (which sounds stupid too).
I want new suits in SM 3DS
It not like all Mario games are the same. Each has a different shape,form,and place(console,portable).Necron N.N said:Nice ideas with the ghost stories (please, not another mario game) and with the one eye effects. Zelda is great. Everything else, is like playing the same game again and again.
No, people just can't stand swimming around.ShadowSoldier said:What the hell is it with everybody who complains about the Water Temple?! I mean was it really that hard to hit start then Z? Am I the only one who didn't have trouble?
I always fall down and have to re-adjust the water level. Or I'll hookshot to a ledge and in the camera turn be pressing the improper directions which makes me fall down and have to re-adjust the water level. It's a good dungeon though when you wrap your head around it.ShadowSoldier said:What the hell is it with everybody who complains about the Water Temple?! I mean was it really that hard to hit start then Z? Am I the only one who didn't have trouble?
I'd say this is another point for the touch screen controller theory. Anybody else notice this?QUOTE said:- Nintendo is considering a possible connectivity between the Nintendo 3DS and a future home console, where the Nintendo 3DS could be used as a controller
Pazuzu said:I know, I was refering to the original European name. It's silly to release a port under a different name within the same region.machomuu said:No they're not. While in Europe it was known as Lylat Wars, in Japan it was known as Starfox 64, and thus they are keeping the original name. It was the European version that was different.Pazuzu said:So they're releasing the remake in Europe with a completely different name to the original? Genius.MigueelDnd said:- StarFox 64 3D development is finished
- the game will have the same name in all territories
Heran Bago said:I always fall down and have to re-adjust the water level. Or I'll hookshot to a ledge and in the camera turn be pressing the improper directions which makes me fall down and have to re-adjust the water level. It's a good dungeon though when you wrap your head around it.ShadowSoldier said:What the hell is it with everybody who complains about the Water Temple?! I mean was it really that hard to hit start then Z? Am I the only one who didn't have trouble?
It's pretty do-able without the Zora Tunic when you know what you're doing.
It's only hard because if you don't do a couple things right at the start of the dungeon, you can really screw up your progression in it and it becomes almost impossible to finish it quickly. I went back and played OoT on my GC disc and to be honest, I have realized how much I hated the Water Temple.ShadowSoldier said:Heran Bago said:I always fall down and have to re-adjust the water level. Or I'll hookshot to a ledge and in the camera turn be pressing the improper directions which makes me fall down and have to re-adjust the water level. It's a good dungeon though when you wrap your head around it.ShadowSoldier said:What the hell is it with everybody who complains about the Water Temple?! I mean was it really that hard to hit start then Z? Am I the only one who didn't have trouble?
It's pretty do-able without the Zora Tunic when you know what you're doing.
I was able to beat it on my first play through of the game when I was just a wee little lad. It's still by far my most favorite temple in all the Zelda games. Mainly because I was able to beat it only by myself. I didn't get help from my older brother or friend or anything.
DiscostewSM said:machomuu said:QUOTE said:- a second thumb stick was considered for 3DS, but it was decided against. Miyamoto believes gyroscopic controls, if done right, could account for that
Pretty sure this was answered way before this conference, about there being no more space to fit it in (within the unit).
Do you really think the face buttons show how much room is underneath?imz said:they could have moved the power button to the side, i mean it's not entirely impossible
KingVamp said:Do you really think the face buttons show how much room is underneath?imz said:they could have moved the power button to the side, i mean it's not entirely impossible
I didn't think it that easy.
The "no room" bit is clearly a PR excuse. They could have done it, but if they did, the touch screen would be forever ignored, and it would suddenly get a lot of FPS games. It's just not Ninty's style. They've never had a valid dual analog solution. The GameCube's C-stick is so far from counting.Guild McCommunist said:KingVamp said:Do you really think the face buttons show how much room is underneath?imz said:they could have moved the power button to the side, i mean it's not entirely impossible
I didn't think it that easy.
If the NGP can fit it, there's absolutely no reason why the 3DS can't. I'm pretty sure the engineering geniuses at Nintendo could easily figure out a way to fit two analog sticks on a handheld comfortably.
imz said:they could have moved the power button to the side, i mean it's not entirely impossible