For the past few days I've been playing Color Splash and came away with the same disappointed feeling I had with the 3DS Paper Mario. Both RPG's are very shallow. There's no leveling up, or choosing specific FP based moves.
Without leveling up there's minimal incentive to face secondary battles on the way to boss fights. And the card based system feels much more shallow in comparison to the FP special moves seen in the N64 and Gamecube versions.
Anyone else feel the Paper Mario series has declined with the 3DS and Wii U versions?
Without leveling up there's minimal incentive to face secondary battles on the way to boss fights. And the card based system feels much more shallow in comparison to the FP special moves seen in the N64 and Gamecube versions.
Anyone else feel the Paper Mario series has declined with the 3DS and Wii U versions?