ROM Hack RELEASE Outer Worlds Graphics and FPS Mods

NotACat

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stock clock, image is good, game runs fast smooth.
how is that even possible? this game struggling to hold 30fps even with vanilla settings

--------------------- MERGED ---------------------------

1.1 does not make big improvements. As I said on 4pda - "this is not a mandatory update." I just turned on the Translucent Lighting Volume (for example, smoke looks better and judging by the tests this does not affect performance, since its quality is low). Everything else is nonsense. Maybe later I will make a mod for high resolution (the graphics will certainly be worse), first I want to wait for the game update.
do you have vanilla file? please upload, I need it
 

NotACat

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Updated my settings based on v1.1, have better hanheld performance (now it run at playable fps with 460mhz), added DOF, SSR.
(there are two versions with TAA and FXAA, base is FXAA if you don't like it, rename the TAA file in 0100626011656000\romfs\Indiana\Content\Paks)
 

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Purple_Heart

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one question what do you use to overclock ...and can someone give me good oc settings? (and does oc work on SXOS because i use both)
 

Axious

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Can i get config high resolution and 30fps without use oc and without charge?
.
I set mod maxreso+sharp the graphic is soo cool, but fps is down. How to setting config to get good resolution and good fps without use oc and charging?
 
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masagrator

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Can i get config high resolution and 30fps without use oc and without charge?
.
I set mod maxreso+sharp the graphic is soo cool, but fps is down. How to setting config to get good resolution and good fps without use oc and charging?
1kk$ question. Even Virtuos couldn't make it.
 

Stepik

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Just for testing my config for handheld mode 1280x720, 25+ fps on stock clocks. tv mode stock settings.
60fps unlock, max textures, input lag fix, bigger ui text. What I found that ai (> 4 enemies) is loading cpu 80-99% and fps drop significantly, bad optimisation.
 

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RueFam

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With my config you can finish a game with pleasure.
I can make best antialliasing for 5fps cost
Thank you for this config! I overclocked the CPU a little bit from stock and it seemed to help a little with keeping above 30FPS while on battery. 5FPS is too much as it so close to the sub 30 already in some spots on battery but maybe docked that would make sense.
 

Stepik

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Thank you for this config! I overclocked the CPU a little bit from stock and it seemed to help a little with keeping above 30FPS while on battery. 5FPS is too much as it so close to the sub 30 already in some spots on battery but maybe docked that would make sense.
On my config on stock clocks fps is near 30> most time. Only in battles with >4 human enemies it is drop down.
 
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Clausioporosis

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Just for testing my config for handheld mode 1280x720, 25+ fps on stock clocks. tv mode stock settings.
60fps unlock, max textures, input lag fix, bigger ui text. What I found that ai (> 4 enemies) is loading cpu 80-99% and fps drop significantly, bad optimisation.

Was there a general input lag ingame, respectively what exactly did you fix?
And did you actually increased the texture quality or what du you mean with "max textures" ?
Thanks in advance
 

Stepik

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Was there a general input lag ingame, respectively what exactly did you fix?
And did you actually increased the texture quality or what du you mean with "max textures" ?
Thanks in advance
Did you test it? Input lag is much smaller than before, textures is set to max in global settings. I just need to make a screenshots.
 

Clausioporosis

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Did you test it? Input lag is much smaller than before, textures is set to max in global settings. I just need to make a screenshots.

hmm, it never felt like there was input lag, but maybe it's just me.
About the textures, I compared those street textures with v1.2 from ecl and I didn't saw any difference... but that is surely not enough testing. I just wait till someone posts a comparison
 

Stepik

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hmm, it never felt like there was input lag, but maybe it's just me.
About the textures, I compared those street textures with v1.2 from ecl and I didn't saw any difference... but that is surely not enough testing. I just wait till someone posts a comparison
It's because source textures 512x512
 

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