Wow, you sound like you know a lot; why don't you go ahead and do it yourself?
What a spoiled kid...
And there is actually a WAY of modifying the config.ini values from the console itself; just boot on GodMode9, go to the file location and edit it with the included Hex editor.
I do it all the time to change brightness and scaling settings and it only take seconds to do so.
Wow, you sound like you know a lot; why don't you go ahead and do it yourself?
What a spoiled kid...
And there is actually a WAY of modifying the config.ini values from the console itself; just boot on GodMode9, go to the file location and edit it with the included Hex editor.
I do it all the time to change brightness and scaling settings and it only take seconds to do so.
To my knowledge, GodMode9's hex editor can't insert or delete bytes. So for example, if you wanted to change the brightness from a two digit value to a three digit one, you wouldn't be able to do that with this tool.
Not a big deal, Just make the brightness value a 3 digit one with a text editor in a computer (adding a 0 at the beginning), it just has to be done once...
Technically, OAF is using the GBA hardware inside your 3DS. You can't switch ROMs on a GBA flashcart unless you reboot the console (or the flashcart reboots the console).
What I guess OAF could actually do, is
find a way to reboot the console and boot into OAF automatically, without having to turn off the console and manually booting the FIRM again.
@godreborn Curious where does OAF store game saves? Say i want to extract the save of a game i played with OAF, is the process the same as when using a VC title (which is done within GM9)?
TiA!
@godreborn Curious where does OAF store game saves? Say i want to extract the save of a game i played with OAF, is the process the same as when using a VC title (which is done within GM9)?
TiA!
ah, so they are. I just knew that saves worked for me, so I assumed they were the saves in the roms folder. I do have the folder you mentioned, with saves.
ah, so they are. I just knew that saves worked for me, so I assumed they were the saves in the roms folder. I do have the folder you mentioned, with saves.
Oh my god thank you to the people in this thread that have explained how to change the scaling in the config. The bilinear option has made Pokemon Emerald look so smooooth on a bigger screen
Hi! I'll use this message to ask you another question, since my original issue was solved apparently on its own.
I love playing on my N2DS, but the bilineal filter makes the image blurry enough to be noticeable, and the no-filter mode is too rough. I've been thinking about getting an original 2DS exclusively for GBA games. My thinking is that the smaller screen, although having the same resolution as any other 3DS model, will do a better job at "hiding" the effects of the upscaling to the GBA image. Is this correct?
I've tried looking for some videos of people playing GBA on an o2DS, but there are very few of those and they don't show a clear image of how the game looks on it. Can anyone give me some feedback on this, or maybe even a pic or a video, before I pull the trigger on a console?
Thanks!
Hi! First post here.
I'm having a bit of an issue with OAF. I'm trying to test the different scaling methods, but I can't get them to work. I started by using the latest compiled version posted here (Jan. 5) and switching the Scaler to 0, 1 and 2 in the config file, but nothing changes.
Then I tried using three different config files and chaning them via Quick Switcher... doesn't work either.
OK, so, I went back to the builds posted before the implementation of the Scaler setting in the config file. Tried the one with 1:1 scaling... nothing.
What am I doing wrong? The screen scaling refuses to change, and I feel the gamma settings are not being taken into account either.
Edit: Nevermind, it's now working. Somehow. I swear I didn't change anything else, but it's now working
I thought the same thing and bought a used O2DS. I haven't tried OAF yet but using NSUI injects I wasn't impressed at all. Especially after playing my actual GBA carts on a DS Lite, which is super crisp and bright. From my experience, if you want visual quality, go the DS route, or emulation. The RG351V has served me well for GBA games. Considering the DSi XL route as well. I hear they have great screens.
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
WiiCompiled is a new project that lets PC gamers play Mario Kart Wii natively on PC without emulation. Using static recompliation to convert the code into native PC...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
After being announced last week, the first of two broadcasts is set to go live later today with a stark focus on The Legend of Zelda and its 40th anniversary...
Thanks to the recent decomplication efforts; The Minish Cap 3DS brings the Game Boy Advance classic Zelda title to your 3DS.
The port takes full advantage of the 3DS...
In the wake of Sony's shift to a digital-only ecosystem within the next year, Xbox have today announced a surprising scheme. Aiming to offer physical buyers the same...
It is with a heavy heart that I announce the departure of our beloved Chary from the position of Chief Editor. Chary took over early 2021 and has done a wonderful job...
GBAtemp is and always has been an independent community. Since 2002 our staff have voluntarily kept the site running, added new forums, features, provided constant...
To celebrate its 25th anniversary, XBOX has launched pre-orders for the XBOX 25th Anniversary Collection. For the occasion, the trailer below was aired.
This...
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
After being announced last week, the first of two broadcasts is set to go live later today with a stark focus on The Legend of Zelda and its 40th anniversary...
It's been something of a quiet week in the gaming space, with the deluge of big hitters trying to find their place before GTA 6 launches really kicking off next week...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
In the wake of Sony's shift to a digital-only ecosystem within the next year, Xbox have today announced a surprising scheme. Aiming to offer physical buyers the same...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
It is with a heavy heart that I announce the departure of our beloved Chary from the position of Chief Editor. Chary took over early 2021 and has done a wonderful job...
The second of a two-part special, a more traditional Nintendo Direct is set to air today. Unlike the Zelda Direct the contents of this one is still relatively up in...
Announced a few days ago, Nintendo of America have today launched their Customer Appreciation Sale. Featuring 30% discounts across a wide range of popular first-party...
A few days ago Chary stepped down as Chief Editor after 5 wonderful years, and everyone guessed the seat wouldn't stay empty for very long. Back in 2021 I proudly...