Hey,
I like his game and it never worked for me from HDD. So I thought I would try and compile it with the latest devkitPPC 25 and libogc 1.8.9. Afterwards it seems to work great.
Included is my joystick config file that has classic controller setup along with the original wiimote setup. This was easy enough todo, just a little annoying to not be setup by default.
I had to change some syntax in lds_play.c because I couldn't compile. The first listed variable gave an error so I changed to the method used in the Open Tyrian (non wii) lds_play.c and it compiled fine.
const Uint16 frequency[(13 * 15) - 3];
const Uint8 vibta[25 + (13 * 3)];
const Uint8 tremtab[128];
Get my little update from
http://www.mediafire...zc4bpi66f9tsvhj
And the rest of the open tyrian files from
http://code.google.c.../downloads/list
All Credit goes to Open Tyrian Wii and original Open Tyrian coders.
I like his game and it never worked for me from HDD. So I thought I would try and compile it with the latest devkitPPC 25 and libogc 1.8.9. Afterwards it seems to work great.
Included is my joystick config file that has classic controller setup along with the original wiimote setup. This was easy enough todo, just a little annoying to not be setup by default.
I had to change some syntax in lds_play.c because I couldn't compile. The first listed variable gave an error so I changed to the method used in the Open Tyrian (non wii) lds_play.c and it compiled fine.
const Uint16 frequency[(13 * 15) - 3];
const Uint8 vibta[25 + (13 * 3)];
const Uint8 tremtab[128];
Get my little update from
http://www.mediafire...zc4bpi66f9tsvhj
And the rest of the open tyrian files from
http://code.google.c.../downloads/list
All Credit goes to Open Tyrian Wii and original Open Tyrian coders.