http://www.bobsgame.com/
From age 20 to 25 Robert Pelloni created a retail-sized NDS game from scratch, pouring 15,000 hours into it over 5 years. It started off being developed for the GBA, then he shifted to the DS when that came out to take advantage of the touchscreen.
I'd recommended reading some of the interviews he links on the page.
Like this one: http://blog.differentpixel.com/archives/29...-Interview.html
All concepts, story, code, sprites, tiles, music, samples,
fonts, etc. were created entirely from scratch by me-
and I had to teach myself the skills as I went along.
The code is straight C, the music is tracked, and the art is all
completely hand-clicked tiles and sprites- done the right way,
pixel by pixel, like the classics we all know and love.
Make sure when you watch the video, the annotations are on. I will definitely buy this when it comes out.
From age 20 to 25 Robert Pelloni created a retail-sized NDS game from scratch, pouring 15,000 hours into it over 5 years. It started off being developed for the GBA, then he shifted to the DS when that came out to take advantage of the touchscreen.
I'd recommended reading some of the interviews he links on the page.
Like this one: http://blog.differentpixel.com/archives/29...-Interview.html
All concepts, story, code, sprites, tiles, music, samples,
fonts, etc. were created entirely from scratch by me-
and I had to teach myself the skills as I went along.
The code is straight C, the music is tracked, and the art is all
completely hand-clicked tiles and sprites- done the right way,
pixel by pixel, like the classics we all know and love.
Make sure when you watch the video, the annotations are on. I will definitely buy this when it comes out.