1. My question is how do you even get this stuff on your Xbox? I happen to have a Xbox One myself
     
  2. Pickle_Rick

    Pickle_Rick I'm a pickle Morty!
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    All you have to do is enable dev mode and you can sideload appx packages via a web browser.
     
  3. kingtut

    kingtut GBAtemp Maniac
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    Oh you figured it out, where can I find it?
     
  4. dominater01

    dominater01 GBAtemp Maniac
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    he said

    1. Put it in the 'cores' subdirectory. Put any other dlls it may use as dependencies in the root directory.
    2. Select each of the dll files, and set Content to true in properties
    also he was talking about my thread
     
  5. kingtut

    kingtut GBAtemp Maniac
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    Oh ok, that hasn't worked with me for some reason
     
  6. Pickle_Rick

    Pickle_Rick I'm a pickle Morty!
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    Are you using the uwp dlls?
     
  7. dominater01

    dominater01 GBAtemp Maniac
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    @kingtut

    libretro released a video on there channel for retroarch for xbox one



    his description for the video

    In this video, you will see how deploying RetroArch to the Xbox One will work (when compiling from source).

    NOTE: This is very early days! Don't take this as an official release - this is merely for people who can't wait to toy with it already and are fine with messing around with a complete Work In Progress build.

    You need:
    * A Windows 10 PC with Microsoft Visual Studio 2017 installed
    * An Xbox One (or Xbox One X)
    * You need to have a Microsoft Developer Account. This will cost you about $20/15 Euros. After you have done this, you need to download an app on your Xbox called 'Dev Mode Activation'. This will give you a shortcut URL that will allow you to activate your Xbox.
    * Once activated, you should be able to switch between Retail mode and Developer mode. After the first initial setup, it should take about 1 minute and 20 seconds to switch. You will only be able to use RetroArch from within Developer mode.

    1) Either you compile the cores from source or you grab the x64 MSVC2017 UWP cores from our buildbot (http://buildbot.libretro.com/nightly/...).
    2) Start up Visual Studio 2017. Git clone the RetroArch repo (https://github.com/libretro/RetroArch) and load the file 'RetroArch-msvc2017-UWP.sln' (can be found inside pkg/msvc) from Visual Studio 2017. This should open the solution.
    3) Make sure 'Configuration 'is set to 'Release' and 'Solution Platform' is set to 'x64'.
    4) If you want to bundle RetroArch with cores (which you'd obviously want to do), take the cores that you downloaded or compiled from Step 1, and add these files to the Visual Studio solution's 'cores' dir. Rightclick each core individually (or select them all together), select 'Properties', and make sure that under General, 'Content' reads 'Yes' instead of being blank.
    5) Make sure at the top bar it reads 'Remote Machine'.
    6) Rightclick 'RetroArch-msvc2017-UWP' from the Solution Explorer, select 'Properties'. Go to 'Debugger'. Make sure 'Debugger Type' reads 'Managed and Native'. Select 'Machine Name', click on the arrow icon to the right, and select 'Locate'. In here, you can either detect your Xbox by manually inserting your Xbox's IP address (and Visual Studio pin - go back to your Developer dashboard and select 'Show Visual Studio Pin' in order to find the code), or (in case it's already part of your network), simply select it from the list in case it's already there.
    7) Press F5 in order to compile and deploy RetroArch to your Xbox.
     
    Last edited by dominater01, Jan 1, 2019
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  8. Pickle_Rick

    Pickle_Rick I'm a pickle Morty!
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    I hope they don't intend to have people deploy from VS in the full release. An appx you can install from the web interface would be much better.
     
  9. dominater01

    dominater01 GBAtemp Maniac
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    im assuming thats why they said if you want to try it early todo that
     
  10. Pickle_Rick

    Pickle_Rick I'm a pickle Morty!
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    I just left a comment asking. Hopefully it will be available as an appx.
     
  11. I wish it could get on the store so i wouldn't have to do that
     
  12. Pickle_Rick

    Pickle_Rick I'm a pickle Morty!
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    Even if it slipped onto the store, I'm pretty sure MS would yank it down really fast. They don't allow emulators on the xbox store.
     
  13. dominater01

    dominater01 GBAtemp Maniac
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    all you need is dev mode and you'll be able to install the appx when its officially released

    ms wont allow emulators on there store
     
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  14. Pickle_Rick

    Pickle_Rick I'm a pickle Morty!
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    I just got this response:

    I guess that's a yes.
     
  15. That's my problem. I don't wanna pay for a flipping dev account.
     
  16. Pickle_Rick

    Pickle_Rick I'm a pickle Morty!
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    It's $20 one time.....
     
  17. dominater01

    dominater01 GBAtemp Maniac
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    or you could ask someone to share an account with you which you can have up to 3 xbox ones on a dev account
     
  18. Cannon007

    Cannon007 Advanced Member
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    There was a way in the past to get a free account search the boards some and see if it still works.

    PS maybe not, I know at one point Microsoft was desperate to have people develop for Xbox and uwp so they basically let everyone and their brother have an account for free. I thought I read about it here but maybe it was somewhere else.
     
    Last edited by Cannon007, Jan 1, 2019
  19. dominater01

    dominater01 GBAtemp Maniac
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    well imma try to compile it myself since its taking forever

    edit: i did what the tut said and im still not getting any cores to show up ????
     
    Last edited by dominater01, Jan 1, 2019
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  20. jammybudga777

    jammybudga777 GBAtemp Addict
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    Sorry to pester but would an external hard drive be recognised?
     
    Last edited by jammybudga777, Jan 1, 2019
  21. dominater01

    dominater01 GBAtemp Maniac
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    on retroarch? or in general?

    im guessing retroarch will have the ability once its ready for release

    other emulators have support for it on xbox one
     
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