Hacking Official Xbox One Retroarch Thread

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I'm stumped then too :P we could just get the man himself to verify where we're going wrong.. I don't know if krzys-h is a user here tho? Maybe @LibretroRetroArc can help us out? Are you using the Cores from the buildbot?

Yes, I am using the ones specifically made for UWP, I haven't tested any windows core yet. I also asked krzys-h directly on youtube as well

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Do you think we should ask in the GitHub conversation: https://github.com/libretro/RetroArch/pull/7834
 
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Yes, I am using the ones specifically made for UWP, I haven't tested any windows core yet. I also asked krzys-h directly on youtube as well
Good, hopefully we'll get some answers soon :) Looking through the Retroarch system info tab it says we're only using 1 CPU Core? is that right?
 
Thought we'd had access to more cores than that but ok :/

We could ask on their github page but let's see if they get back to use here or on Youtube first. :)

I am looking at the commits individually he pushed. He pushed five. I am trying to see if I understand what is going on

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I think I found it:

 
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I am looking at the commits individually he pushed. He pushed five. I am trying to see if I understand what is going on

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I think I found it:

I've just noticed tho theres no mednafen_snes_libretro.dll and PCSX_rearmed_libretro.dll Cores in the UWP Buildbot section? So they must be using their own builds..
 
That’s for the emulator cores not the cpu cores used
he was looking for emulator cores not cpu cores[/QUOTE]
My bad I thought he was looking for how to increase the CPU cores used. Anyone get in touch with absestos to see if he can help out?
 
he was looking for emulator cores not cpu cores
My bad I thought he was looking for how to increase the CPU cores used. Anyone get in touch with absestos to see if he can help out?[/QUOTE]

I think some cores already have support for multiple cores. I am just looking at how to load the emulator cores since online updaters is not working in UWP
 
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Damn, that's a lot of cores so far. Not bad. Apparently bsnes runs full speed too so no more snes9x.
I heard that too, but I'll still use Snes9x.. It's lighter than Bsnes so it should be able to handle Rewind and Run Ahead together. Dont know if Bsnes can do that on Xbox yet.
 
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I heard that too, but I'll still use Snes9x.. It's lighter than Bsnes so it should be able to handle Rewind and Run Ahead together. Dont know if Bsnes can do that on Xbox yet.
That's true but I personally always prefer accuracy over extra features. (Unless it causes slowdown, but it doesn't in this case.)
 
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im guessing there's still no way to add cores?

i let people know on reddit that a version exists and showed my video
 

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