Homebrew WIP nxdumptool - Nintendo Switch Dump Tool

DarkMatterCore

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Project updated to v1.1.1! As usual, go check the changelog in the first post.
The complete set of changes for this new version is, again, somewhat long, so here's a quick summary:
  • This is no longer a gamecard-only tool. The project name has been changed to "nxdumptool".
  • ExeFS browsing/dumping is now a thing as well.
  • Fixed compatibility issues with emuMMC.
  • Installed SD/eMMC title dumping is also a thing. Supports three different NSP dump flavors: untouched, "personalized" -> "common" ticket conversion and tik/ticket-less NSP.
  • ExeFS options and RomFS options are also compatible with installed SD/eMMC titles.
  • Sadly, due to a couple of limitations, the "sdmc:/switch/prod.keys" file is needed for the last two points. But don't be afraid, gamecard-related options still work just fine without it.
  • The application now saves its output data to subdirectories in "sdmc:/nxdumptool/". The NSWreleases.xml file must now be located in this directory.
Just as always, feedback is deeply appreciated.
 

Naked_Snake

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Tried to dump outlast romfs and for this error happens with any game on sd and yes I have prod.keys in :/switch folder
 

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DarkMatterCore

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Last edited by DarkMatterCore,
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DarkMatterCore

Finding my light.
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format gamecard_cert.dat?

First time I ever read about that format. They are stored as *.bin files named after the gamecard they were dumped from + their CRC32 checksum.

Noooo, why to change the name now? The old name was meaningful to me.. :)

Sorry, it just had to be done. This project is really more than just a gamecard tool now.

Plus, now it won't be confused with "GameCube".
 
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Kirby567fan

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Can someone help me please, always when i want to do anything nsp or emmc or sd related i get this error:
Error: title count mismatch in ncmContentMetaDatabaseListApplication
 

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  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
    Psionic Roshambo @ Psionic Roshambo: It's always worth a shot