Hacking NUS Downloader for MAC!

retKHAAAN

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just bumping this to the frontpage. it's good and should be kept alive for mac users (not myself
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kitt050383

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To answer the questions here! lol...

1. no i don't need the rapid points.
2. I prefer this service sorry others don't I will gladly load it onto mediafire later tonight.
3. It's in 4 parts on the fact that it has to be. The nusd app is wrapped in wine. Which has its binaries and other things it needs to run in it. Also its packed in a dmg drag drop install file.
so it was better to split the file for downloading/uploading.

I'll update my first post with the mediafire links when they are finished being upped!

-kitt
 

antiaverage

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kitt050383 said:
To answer the questions here! lol...

1. no i don't need the rapid points.
2. I prefer this service sorry others don't I will gladly load it onto mediafire later tonight.
3. It's in 4 parts on the fact that it has to be. The nusd app is wrapped in wine. Which has its binaries and other things it needs to run in it. Also its packed in a dmg drag drop install file.
so it was better to split the file for downloading/uploading.

I'll update my first post with the mediafire links when they are finished being upped!

-kitt

Can you explain, briefly, why you prefer RS? I see no redeeming qualities, but am open to hearing your reasons.

Thank you for moving the files to Mediafire, when you do.
 

antiaverage

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AerialX said:
And someone remind me why you didn't just tell the Mac people to run it in Mono?

I got this to build and run in mono from the SVN:
http://code.google.com/p/nusdownloader/

Screenshot:
http://kimag.es/share/60950565.png

However, it compiles as a .exe, haven't yet determined how Mono wants you to release the compiled binary to other Mac users.

Also, need to resize the window a bit, but am not familiar with C# as I only develop with *nix.

Do people need the Mono .NET Framework?
http://www.go-mono.com/mono-downloads/download.html

And then what?

I'll dig a bit more, but I hadn't heard of Mono until just now.
 

AerialX

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antiaverage said:
AerialX said:
And someone remind me why you didn't just tell the Mac people to run it in Mono?

I got this to build and run in mono from the SVN:
http://code.google.com/p/nusdownloader/

Screenshot:
http://kimag.es/share/60950565.png

However, it compiles as a .exe, haven't yet determined how Mono wants you to release the compiled binary to other Mac users.

Also, need to resize the window a bit, but am not familiar with C# as I only develop with *nix.

Do people need the Mono .NET Framework?
http://www.go-mono.com/mono-downloads/download.html

And then what?

I'll dig a bit more, but I hadn't heard of Mono until just now.
Well, the point is that you could install Mono (without MonoDevelop) and just run the commandline "mono NUSDwhatever.exe" even if it was compiled on Windows (so the NUSD binary release works). If you really wanted to you can static-link mono with the exe for Mac as a standalone binary.

Someone should fix the window size thing though, bug the author to use .NET docking and layout panels properly.
 

antiaverage

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AerialX said:
Well, the point is that you could install Mono (without MonoDevelop) and just run the commandline "mono NUSDwhatever.exe" even if it was compiled on Windows (so the NUSD binary release works). If you really wanted to you can static-link mono with the exe for Mac as a standalone binary.

Someone should fix the window size thing though, bug the author to use .NET docking and layout panels properly.

Ah, neat, that worked great.

So Mac users just need to install the Mono 2.4.3 Framework:
http://www.go-mono.com/mono-downloads/download.html

Download the "NUS Downloader.exe" file:
http://www.mediafire.com/?gnnzdmuymly

And then run the "NUS Downloader.exe" from the command line by opening Terminal.app, typing "mono " and then dragging and dropping the "NUS Downloader.exe" into the terminal and pressing return.

Just some instructions for Mac users who are mostly unfamiliar with the Command Line Interface ^


Any thoughts on how to fix the window size on my end?


Also, finished downloading the rar files from the first post and put them on MediaFire here:
MediaFire MAC NUSD Folder

But screw that, it's 711 MB once you unpack everything.

I went ahead and compiled an app for Mac which is only 92kb:
http://gbatemp.net/index.php?showtopic=196729
 

kitt050383

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QUOTE said:
dropping support for my winewrapper...
another user appears to have compiled the source or is working on a more natie approach for mac...
just read this topic and youll find the information...

edit: the above is no longer the case read on to my next post or read the very first post....

-kitt050383
 

kitt050383

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Ok decided not to drop support just yet... lol...
Untill " antiaverage " gets his to compile correctly... or run...
I'll be working on mine... I have a fiew hacks to make it look more native... i just have to implement them and i have stripped the wine wrapper down to a much smaller size and dropepd the dmg installer...
it's just compreesed in a zip now an hosted on mediafire... read my first post for the upadates and download links... sorry for spelling and gramar im so tired need bed be back later with the hacks to make it look more native...

-kitt050383
 

antiaverage

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kitt050383 said:
Untill " antiaverage " gets his to compile correctly... or run...

It does compile correctly and run. The issue is the download function has not been ported properly by Mono. They are working on it at the moment, and once fixed it will allow the native compiling of NUS Downloader for Mac. Until then, your work is appreciated once you get your "nasty bug" fixed.
 

antiaverage

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giantpune said:
holy hell. 700MB?!? i point people to "NUD wadpacker". it runs is mono(mac and ubuntu) and it is python based. granted, you must jump through some hoops to set up mono & python, but i say its worth the trouble.

http://gbatemp.net/index.php?showtopic=174...l=NUS+wadpacker

I hadn't seen that before. The Mac download is dead. I snagged the source and it's running for me (although had to edit a bit to have the window properly sized). I'm not sure at the moment how to pack this into a distributable app.

Thanks for the heads-up, Giantpune. I wish I had the time to code something native.
 

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