are you using any speed up codes? that could cause frame skip on o3dsNo, when running MK7 with NTR I notice a small frame drop and some stutter and when I connect via the debugger it gets more severe
then you should just leave that to cell9's default value, not sure how much you would gain from 100nanoseconds on n3dsTrust me there is a difference, that's why I have to let 1000 nanoseconds to sleep.
The difference is because the thread take CPU resources if it isn't put in sleep.
So we put it in sleep to let the CPU processing others threads (like game's threads).
If the thread take all of the CPU resources, the game don't have enough power to run flawlessly.
Last edited by dsrules,

