ROM Hack [NTR Cheats Plugin] Ported from Gateshark

dahacker2017

Well-Known Member
Member
Joined
Jun 1, 2016
Messages
171
Trophies
0
XP
145
Country
United States
i have old3ds sysnand 9.2 emunand 11

--------------------- MERGED ---------------------------

im hacking online now with debugger xd using item cycler
 

Nanquitas

Well-Known Member
Member
Joined
Sep 29, 2015
Messages
2,345
Trophies
0
Age
29
Location
South of France :)
XP
3,324
Country
France
It MAY be that we have o3ds. I noticed that MK7 lags a little with NTR in the background.
I'm planning on buying a new3DS soon, maybe the extra RAM and cpu horsepower does the trick :P
If the plugins generated with my tool lags on o3DS I have to raise the sleep value in the main function.

Question: Do you prefer to have the choice between two settings (o3DS and n3DS) for the codes execution timing (faster on n3DS) or do I just decrease the response time for everyone ?
 

dahacker2017

Well-Known Member
Member
Joined
Jun 1, 2016
Messages
171
Trophies
0
XP
145
Country
United States
increase it for n3ds

--------------------- MERGED ---------------------------

i have a n3ds but i dont softmod it i love it the way it is one hacking console one unhacked
 

dahacker2017

Well-Known Member
Member
Joined
Jun 1, 2016
Messages
171
Trophies
0
XP
145
Country
United States
sure why not

--------------------- MERGED ---------------------------

its working on the debugger im using now

--------------------- MERGED ---------------------------

online hacking
 

Nanquitas

Well-Known Member
Member
Joined
Sep 29, 2015
Messages
2,345
Trophies
0
Age
29
Location
South of France :)
XP
3,324
Country
France
Yep. :)

I thought of a way to do it automatically, but that would always penalize o3DS users for every plugins even if the game doesn't lags with a more responsive plugin...

So what the o3DS users do prefer ?
 

DaBlackDeath

.::[ lone wolf ]::.
Member
Joined
Dec 22, 2007
Messages
925
Trophies
2
XP
4,382
Country
Germany
...

This don't help me... It's already maxed out for n3DS, questions is do I lower it for both o3DS and n3DS or do I put a setting for choosing the platform we're on ?
I guess an option to choose O3DS or N3DS would be perfect. I have 3 O3DS and it would be nice if plugins are available on O3DS unlike NTR3.4 which only supports N3DS :( .
 
  • Like
Reactions: chronoss

chronoss

Well-Known Member
OP
Member
Joined
May 26, 2015
Messages
2,829
Trophies
1
XP
4,047
Country
Congo, Republic of the
Yep. :)

I thought of a way to do it automatically, but that would always penalize o3DS users for every plugins even if the game doesn't lags with a more responsive plugin...

So what the o3DS users do prefer ?
many people have o3DS then I think it would be better to make a choice for those who will use the codes
 
  • Like
Reactions: DaBlackDeath

Nanquitas

Well-Known Member
Member
Joined
Sep 29, 2015
Messages
2,345
Trophies
0
Age
29
Location
South of France :)
XP
3,324
Country
France
that shouldn't have anything to do with the cheats working or not
but, it's your choice
Hmmm, either I didn't understand you or you didn't understand me.

I don't want to disable the cheats for o3DS.

The things is for a better reactivity of my plugins the loop for all the cheats action in my plugin happen every 1000 nanosecond when by default its every 1s.

This doesn't really affect n3DS users as they can "overclock" the cpu. But for o3DS users, they can experience some lags in the game because of my plugins without the possibility do to anything for it.

All I'm asking for is that if I automatically raise the value from 1000 nanosecond to 10 000 of more or if I let the users choose what they want ?

Because it's not every game which lags with plugins so...
 
  • Like
Reactions: chronoss

dsrules

Well-Known Member
Member
Joined
Sep 20, 2005
Messages
8,232
Trophies
2
XP
5,585
Country
Hmmm, either I didn't understand you or you didn't understand me.

I don't want to disable the cheats for o3DS.

The things is for a better reactivity of my plugins the loop for all the cheats action in my plugin happen every 1000 nanosecond when by default its every 1s.

This doesn't really affect n3DS users as they can "overclock" the cpu. But for o3DS users, they can experience some lags in the game because of my plugins without the possibility do to anything for it.

All I'm asking for is that if I automatically raise the value from 1000 nanosecond to 10 000 of more or if I let the users choose what they want ?

Because it's not every game which lags with plugins so...
pretty sure you won't feel any difference if you make 100 or 100000 nanoseconds
for o3ds or n3ds, the guy said he had ntr running in the background, I would guess that he had the ntr debugger running that causes the lag, cheat.plg shouldn't make any games lag
 

Nanquitas

Well-Known Member
Member
Joined
Sep 29, 2015
Messages
2,345
Trophies
0
Age
29
Location
South of France :)
XP
3,324
Country
France
pretty sure you won't feel any difference if you make 100 or 100000 nanoseconds
for o3ds or n3ds, the guy said he had ntr running in the background, I would guess that he had the ntr debugger running that causes the lag, cheat.plg shouldn't make any games lag
Trust me there is a difference, that's why I have to let 1000 nanoseconds to sleep.
The difference is because the thread take CPU resources if it isn't put in sleep.
So we put it in sleep to let the CPU processing others threads (like game's threads).

If the thread take all of the CPU resources, the game don't have enough power to run flawlessly.
 
General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: Seasons in the abyss lol