Last edited by Imancol,
Im not really sure if that would mess up the pointers of the rpt's. Randomizers might patch different textures to different locations.Is it possible to use OoT randomizers with this NSO version or do I still need to go through emulators for that? Trying to find the best version of OoT to play on my switch.
haha you didn't expect me to do that in a single week, but I know that since last year I have been trying to publicize other methods and I can say that there are many, I just have been seeing which is the best option for everyone and after so much time I was able to carry out this project, which will really be very good in future updates. For now, most cheatcode methods are already implemented. The search for texture and idles will be in a next update.I realize this may be a dead thread but it NSO Manager what I should use to work on texture packs for NSO? Has anyone confirmed whether this has caused a ban? Assuming not.
Lol, I did not notice how recent your posts were on the matter. Which method did ROG use to get them in Ocarina? is it similar to how you use layeredFS or does this require unpacking/repacking tools? I did check out the beta for your app, I was pretty amazed by how seamless the changes occurred in-game. I did not see a function for extracting textures in the version I downloaded so I assumed it wasn't a ready feature. Super cool to see the work you've been doing so far. DarkAkuma may be able to help out some as they've been deep in the weeds with these applications.haha you didn't expect me to do that in a single week, but I know that since last year I have been trying to publicize other methods and I can say that there are many, I just have been seeing which is the best option for everyone and after so much time I was able to carry out this project, which will really be very good in future updates. For now, most cheatcode methods are already implemented. The search for texture and idles will be in a next update.