NSO - N64 | Inject Texture

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Naminave

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I am sharing information with @ROGsamurai to use HD Textures in NSO. Stay tuned.
 
Last edited by Naminave,
Progress Update: Replaced Textures
Texture Pack is Oot Reloaded


2022070521245900.jpg


~~Intro Logo Textures~~
MAIN

Zelda - 100%
Ocarina of Time - 100%

The Legend of - 100%

EFFECTS
Flames - 100%

SHADOWS
The Legend of - 0%
Ocarina of Time - 0%


~~Language Textures~~
TEXTS

Action Prompts - 100%
Quest Status Menu - 100%
Map Menu Location Titles - 100%
Alphabet - 100%
Symbols - 100%
Buttons - 100%
Numbers - 100%
Equipment Menu - 0%

~~Pause Menu Textures~~
ICONS

Equipment - 100%
Select Items - 100%

Map - 10%
Quest Status -
100%

BORDERS
Equipment - 100%
Select Items - 100%

Map - 10%
Quest Status - 100%


~~NPC TEXTURES~~
CHARACTERS
Link
- 25%
Saria - 10%
Fairy's - 100%

~~LOCATION TEXTURES~~
Kokiri Forest
Links Home
- 50%

BEFORE
2022063018464800.jpg
AFTER
2022063018432700.jpg
2022070300152300.jpg2022070318214800.jpg2022070321043800.jpg2022070321071900.jpg2022070400052900.jpg2022071013394000.jpg2022071013392300.jpg2022071016113700.jpg
2022071016143900.jpg

To Be Continued...
 
Last edited by iiTzSamurai,
Is it possible to use OoT randomizers with this NSO version or do I still need to go through emulators for that? Trying to find the best version of OoT to play on my switch.
 
Is it possible to use OoT randomizers with this NSO version or do I still need to go through emulators for that? Trying to find the best version of OoT to play on my switch.
Im not really sure if that would mess up the pointers of the rpt's. Randomizers might patch different textures to different locations.

Would be something to test out when complete!
 
ok so ran Into a couple of crashing issue's. I think I was trying to use Higher quality images than the emulator could support so I'm having to go back through the entire Texture Pack and redo the textures to a smaller file size and making sure it still looks good in game.

This is a BETA and doesnt include everything at the moment, this is for you to get an Idea of how it will look. Also, I think i will make a separate post about this.
 
Last edited by iiTzSamurai,
I realize this may be a dead thread but it NSO Manager what I should use to work on texture packs for NSO? Has anyone confirmed whether this has caused a ban? Assuming not.
 
I realize this may be a dead thread but it NSO Manager what I should use to work on texture packs for NSO? Has anyone confirmed whether this has caused a ban? Assuming not.
haha you didn't expect me to do that in a single week, but I know that since last year I have been trying to publicize other methods and I can say that there are many, I just have been seeing which is the best option for everyone and after so much time I was able to carry out this project, which will really be very good in future updates. For now, most cheatcode methods are already implemented. The search for texture and idles will be in a next update.
 
haha you didn't expect me to do that in a single week, but I know that since last year I have been trying to publicize other methods and I can say that there are many, I just have been seeing which is the best option for everyone and after so much time I was able to carry out this project, which will really be very good in future updates. For now, most cheatcode methods are already implemented. The search for texture and idles will be in a next update.
Lol, I did not notice how recent your posts were on the matter. Which method did ROG use to get them in Ocarina? is it similar to how you use layeredFS or does this require unpacking/repacking tools? I did check out the beta for your app, I was pretty amazed by how seamless the changes occurred in-game. I did not see a function for extracting textures in the version I downloaded so I assumed it wasn't a ready feature. Super cool to see the work you've been doing so far. DarkAkuma may be able to help out some as they've been deep in the weeds with these applications.
 

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