Hacking NSMB question

Serpent01

Well-Known Member
OP
Newcomer
Joined
Nov 11, 2007
Messages
91
Trophies
0
XP
88
Country
United States
ok so i haven't used my Wii for over a year and it is still on version 3.2U so iam not really up to date with the scene right now.

Iam wondering if i can play New Super Mario Bros Wii. is there a way to play the retail version without having to update?
 

harmor

Well-Known Member
Member
Joined
Jan 8, 2010
Messages
420
Trophies
0
XP
88
Country
United States
Serpent01 said:
ok so i haven't used my Wii for over a year and it is still on version 3.2U so iam not really up to date with the scene right now.

Iam wondering if i can play New Super Mario Bros Wii. is there a way to play the retail version without having to update?
Couldn't you just download the needed IOS using DOP-IOS Mod?
 

Krestent

What to post?
Member
Joined
Mar 31, 2009
Messages
3,953
Trophies
0
Website
Visit site
XP
340
Country
United States
harmor said:
Serpent01 said:
ok so i haven't used my Wii for over a year and it is still on version 3.2U so iam not really up to date with the scene right now.

Iam wondering if i can play New Super Mario Bros Wii. is there a way to play the retail version without having to update?
Couldn't you just download the needed IOS using DOP-IOS Mod?
He doesn't want to update to 4.1. IOS53 isn't the only update on the disc.
 

spotanjo3

Well-Known Member
Member
Joined
Nov 6, 2002
Messages
11,145
Trophies
3
XP
6,216
Country
United States
Serpent01 said:
ok so i haven't used my Wii for over a year and it is still on version 3.2U so iam not really up to date with the scene right now.

Iam wondering if i can play New Super Mario Bros Wii. is there a way to play the retail version without having to update?

Yes, Starfall for 3.2U will allow you to bypass updates, try it:

lock Disc Updates - Blocks updates which have been embedded in Discs.

Is this the one you're looking for?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
    Xdqwerty @ Xdqwerty: @K3Nv2, furry grandma?