Homebrew Question [Not a Release] About Retroarch's Dolphin Core...

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cagycee

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Now, all these ports I'm seeing on the switch. Is there any possible way for this core to transferred in any type of way in Retroarch. Now I'm know I'm going a little overboard when we don't even have a Nintendo 64 emulator running (other than the one Lakka.tv Port on the Switch uses). I'm no expert when it comes to cores, emulators, and porting. What I can say is, Retroarch's Dolphin emulator can run through Windows and Linux. Lakka.tv's Nintendo Switch port is linux (if i'm not mistaken) so does anyone think its a possible chance that Lakka.Tv testing out the Dolphin's core since it uses Retroarch's components. No one really talks about this and we all would like to know.

(June 29, 2017) Libretro's Dolphin Emulator (Alpha) Release: https://www.libretro.com/index.php/new-core-dolphin-windowslinux-alpha-release/

UPDATE!!

There has been a bounty created if you want to contribute to this. It would also be very appreciative if you can get more developers to look into this to update Libretro's Dolphin Core to Arm64. More information is being held at the bounty: https://www.bountysource.com/issues/58967981-bounty-update-dolphin-core-and-port-it-to-arm64
 
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In Lakka/Linux, yes. But on Horizon OS, practically impossible, and even if it was, it would be slow as hell (at least without JIT/GPU acceleration to be honest).
Nintendo 64 would still be a bit slow on Horizon but it would run definitely better than a Dolphin core ported to that type of environment.
 
In Lakka/Linux, yes. But on Horizon OS, practically impossible, and even if it was, it would be slow as hell (at least without JIT/GPU acceleration to be honest).
Nintendo 64 would still be a bit slow on Horizon but it would run definitely better than a Dolphin core ported to that type of environment.
Totally incorrect.
 
In Lakka/Linux, yes. But on Horizon OS, practically impossible, and even if it was, it would be slow as hell (at least without JIT/GPU acceleration to be honest).
Nintendo 64 would still be a bit slow on Horizon but it would run definitely better than a Dolphin core ported to that type of environment.
n64 requires the RSP + RCP emulation. The RDP is custom as well (you can try sorting triangles but never implementing today 3d card functions directly, this requires several "layers" of tricks and by no means an easy task todo).

Also, the N64 is hard to emulate because of the timing, and how games were made around such timings as workaround.
 
Last edited by Coto,
What happens to my money if nobody does the job?

I don't... actually know ? You can put a timeout to your bounty so that it's refunded if the issue is not claimed until then

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Agreed. More people to see it, more to contribute.

I don't know if it's right and allowed here
 
Its been years since I did any type of coding. If I were to get back into it, I'd see this taking a year since I'm not too experience with emulation.
 
I'm afraid it will not get much exposure here... Potential devs will not see it..

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