- Joined
- Dec 29, 2005
- Messages
- 350
- Reaction score
- 0
- Trophies
- 1
- Location
- Rockin' the DSman Party-Van
- Website
- kodewerx.net
- XP
- 127
- Country

http://nocash.emubase.de/gba.htm
The transparency bug is really, truly fixed. It really is this time, last time I reported it fixed I had a miscommunication with someone who didn't speak English well. This was what fixed it, btw:
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
Your OpenGL driver should support it if you have a computer that's less than 100 years old. (At least it must have an embedded video chip that has any form of 3D acceleleration, which most do.)
So other than this big bug fix, most of the other changes are for the debugger version's 3D VRAM viewer.
The new Mortal Kombat game should be running now, and some homebrew that had kinky headers now work with a warning.
QUOTE said:20 November 2007 - version 2.5c
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline
The transparency bug is really, truly fixed. It really is this time, last time I reported it fixed I had a miscommunication with someone who didn't speak English well. This was what fixed it, btw:
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
Your OpenGL driver should support it if you have a computer that's less than 100 years old. (At least it must have an embedded video chip that has any form of 3D acceleleration, which most do.)
So other than this big bug fix, most of the other changes are for the debugger version's 3D VRAM viewer.
The new Mortal Kombat game should be running now, and some homebrew that had kinky headers now work with a warning.









