No$gba 2.5c released

dualscreenman

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http://nocash.emubase.de/gba.htm
QUOTE said:
20 November 2007 - version 2.5c
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline

The transparency bug is really, truly fixed. It really is this time, last time I reported it fixed I had a miscommunication with someone who didn't speak English well. This was what fixed it, btw:
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
Your OpenGL driver should support it if you have a computer that's less than 100 years old. (At least it must have an embedded video chip that has any form of 3D acceleleration, which most do.)

So other than this big bug fix, most of the other changes are for the debugger version's 3D VRAM viewer.

The new Mortal Kombat game should be running now, and some homebrew that had kinky headers now work with a warning.
 
Oh my ...The Dementium the ward game works flaweless.. but the Save Snap Will crash the game if you try to load a old save snap file


EDIT: Well it was working flawless.. It freezes when you enter the password on Chapter 1 lol
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yeah no more debugger crash when entering tiles ! (Am I the only one to rejoice for this...)
 
I was playing around with 2.5b last night, and Contra 4, Lunar Knights and FF3 were all but working flawlessly. If he can get some more speed up in the emu (and me get a slightly faster computer) then a lot of games I want to play will be very playable. Right now I can't overly tolerate the slowdown (emu is running about 35-40% capacity for me) and sound glitching, but man I am impressed with what he's doing.

Anybody get the Jump Superstars (or UltimateJSS) working on the emu? A few games I tried I can't get to do much, but most of them work awesome (minus not being fast enough/sound issues as I already said)

But like I said before give him till middle of next year and this thing is gonna rock hard. (Like it doesn't already though)
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Thanks for the heads up, as always Dualscreenman.
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Fixed the UMK crashing!
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Yeah, the debug version is very much worth the 15 dollars. It saves a ton of headaches.
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In addition to what I said in my last post, the next thing that we see (hopefully) is save state support or at the very least the ability to save ingame via battery saves.

I checked it when I was messing with FF3 and reset the emu to discover that even battery save wasn't working.

Not complaining mind ya, just making an observation about something I didn't know about. Still to be able to play the games in any form on PC is a major accomplishment, all in less than 2 years mind ya. (He implemented DS emulation in Jan. '06) And for it to be majorly playable with tons of games, that's just awesome.
 

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