No$gba 2.5c released

Discussion in 'User Submitted News' started by dualscreenman, Nov 21, 2007.

Nov 21, 2007

No$gba 2.5c released by dualscreenman at 1:26 PM (4,263 Views / 0 Likes) 17 replies

  1. dualscreenman
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    Member dualscreenman GBAtemp Fan

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    http://nocash.emubase.de/gba.htm
    The transparency bug is really, truly fixed. It really is this time, last time I reported it fixed I had a miscommunication with someone who didn't speak English well. This was what fixed it, btw:
    - nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
    Your OpenGL driver should support it if you have a computer that's less than 100 years old. (At least it must have an embedded video chip that has any form of 3D acceleleration, which most do.)

    So other than this big bug fix, most of the other changes are for the debugger version's 3D VRAM viewer.

    The new Mortal Kombat game should be running now, and some homebrew that had kinky headers now work with a warning.
     
  2. teonintyfive

    Member teonintyfive GBAtemp Advanced Fan

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    More 3D Fixes, yay! I'm still waiting to see if he can make a 3D ripper.
     
  3. GBA_Temper

    Member GBA_Temper *KING OF GBATEMP*

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    Wow nice.Finally another release ..Thats awsome
     
  4. dualscreenman
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    Member dualscreenman GBAtemp Fan

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    Finally? He released a new version 2 weeks ago! :wtf:
    This is really fast for a new release.
     
  5. GBA_Temper

    Member GBA_Temper *KING OF GBATEMP*

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    Oh my ...The Dementium the ward game works flaweless.. but the Save Snap Will crash the game if you try to load a old save snap file


    EDIT: Well it was working flawless.. It freezes when you enter the password on Chapter 1 lol [​IMG]
     
  6. dualscreenman
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    Member dualscreenman GBAtemp Fan

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    Snapshots don't work for NDS games at the moment.
     
  7. Dark_Lord Malik

    Member Dark_Lord Malik Proud Pakistani

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    Woww pretty fast release i hope this Fixes many of the Graphical Bugs in games.
     
  8. Lumstar

    Member Lumstar Princess

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    But, still. No emulator can "run" undumped games. Unfortunately...
     
  9. deufeufeu

    Member deufeufeu GBAtemp Advanced Fan

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    yeah no more debugger crash when entering tiles ! (Am I the only one to rejoice for this...)
     
  10. dualscreenman
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    Member dualscreenman GBAtemp Fan

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    You're probably the only one here with a debugger. [​IMG]
    I wish I had the debugger version though...
     
  11. deufeufeu

    Member deufeufeu GBAtemp Advanced Fan

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    cracker has it too.
     
  12. dualscreenman
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    Member dualscreenman GBAtemp Fan

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    Ah yes, that makes sense since he does all that ROM/RAM hacking.
     
  13. mario5555

    mario5555 Newbie

    I was playing around with 2.5b last night, and Contra 4, Lunar Knights and FF3 were all but working flawlessly. If he can get some more speed up in the emu (and me get a slightly faster computer) then a lot of games I want to play will be very playable. Right now I can't overly tolerate the slowdown (emu is running about 35-40% capacity for me) and sound glitching, but man I am impressed with what he's doing.

    Anybody get the Jump Superstars (or UltimateJSS) working on the emu? A few games I tried I can't get to do much, but most of them work awesome (minus not being fast enough/sound issues as I already said)

    But like I said before give him till middle of next year and this thing is gonna rock hard. (Like it doesn't already though) [​IMG]

    Thanks for the heads up, as always Dualscreenman. [​IMG]
     
  14. Youkai

    Member Youkai Demon

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    Sadly the new megaman still has invisible battle [​IMG]
     
  15. cracker

    Member cracker Nyah!

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    Fixed the UMK crashing! [​IMG]

    Yeah, the debug version is very much worth the 15 dollars. It saves a ton of headaches. [​IMG]
     
  16. deufeufeu

    Member deufeufeu GBAtemp Advanced Fan

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    on this topic, I'm willing to add some debugging features to the acekard R.P.G. (waiting my sample). Saying so because you added features too...
     
  17. mario5555

    mario5555 Newbie

    In addition to what I said in my last post, the next thing that we see (hopefully) is save state support or at the very least the ability to save ingame via battery saves.

    I checked it when I was messing with FF3 and reset the emu to discover that even battery save wasn't working.

    Not complaining mind ya, just making an observation about something I didn't know about. Still to be able to play the games in any form on PC is a major accomplishment, all in less than 2 years mind ya. (He implemented DS emulation in Jan. '06) And for it to be majorly playable with tons of games, that's just awesome.
     
  18. dualscreenman
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    Member dualscreenman GBAtemp Fan

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    Saves should work if you have the proper savetype set in the options menu.
     

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