http://nocash.emubase.de/gba.htm The transparency bug is really, truly fixed. It really is this time, last time I reported it fixed I had a miscommunication with someone who didn't speak English well. This was what fixed it, btw: - nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver) Your OpenGL driver should support it if you have a computer that's less than 100 years old. (At least it must have an embedded video chip that has any form of 3D acceleleration, which most do.) So other than this big bug fix, most of the other changes are for the debugger version's 3D VRAM viewer. The new Mortal Kombat game should be running now, and some homebrew that had kinky headers now work with a warning.