Hacking Nintendont

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I just got Homebrew and Nintendont on my Wii and when I started to play with my ps4 controller I noticed that the X button is mapped to the B button on Gamecube, so basically every time I push X expecting to jump I end up attacking, and honestly, it's been screwing me over, I've never written a controller config. and don't know how to use HID_Test.dol, and I haven't found a good tutorial so I was hoping someone here could lend me some advice.
Press the Share button. It should rotate the button layout so X = A. If that didn't do it then click the touchpad.
 
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Any body know a way I can use the Wii U gamepad to play games, is there some kind of exploit to make the wii think that the gamepad is a pro controller?
 
Hello all. I'm trying desperately to get my Mayflash F300 to work with my Wii for Capcom v Snk 2. It has a PC mode, PS3/4 mode, and 360/one mode.

My offbrand Ps3 controller works with Nintendont, my Logitech PC controller works with Nintendont, and my 360/controller works with Devolution. But somehow the universal stick won't work in any of these modes. Is there any way to make this work? Trying to fulfill a childhood dream here of actually being to play that game with a fight stick . If you can even point me in the right direction I'd really appreciate it. Thanks!
 
Hello all. I'm trying desperately to get my Mayflash F300 to work with my Wii for Capcom v Snk 2. It has a PC mode, PS3/4 mode, and 360/one mode.

My offbrand Ps3 controller works with Nintendont, my Logitech PC controller works with Nintendont, and my 360/controller works with Devolution. But somehow the universal stick won't work in any of these modes. Is there any way to make this work? Trying to fulfill a childhood dream here of actually being to play that game with a fight stick . If you can even point me in the right direction I'd really appreciate it. Thanks!
I can tell you that the 360/One mode will never work with Nintendon't as it doesn't support XInput that the 360/One use. PC or PS3/PS4 modes should work unless the controller requires a custom controller.ini.

I would switch to PS3/PS4 mode and try it with HIDTest to see if the controller works at all with the Wii.
 
Hey guys, I decided to take my Wii from dust after some time and updated some homebrews, but the latest version of Nintendont doesn't seem to work with my HDD anymore. When I try to load it it says:
"WARNING: USB FAT device could not be opened"

And if I try to load from CFG USB Loader it says: "check for multi game and region failed" and goes back to loader

Versions I tried: 4.451 and 5.483 (latest)
It always worked in the past, it's the same HDD I played before, I still have a older version of Nintendont (3.370) and it loads my HDD and the games just fine, why isn't working on the newer versions? Has something changed on how it recognizes the HDD?

My games are in this path: "usb:\games\game name [id]\game.iso"

I have 3 partitions in this HDD, 2 are NFTS, and the third is FAT32, where the games are, I never had trouble and didn't change anything, it's the same HDD I've used in the past.
 
Hey guys, I decided to take my Wii from dust after some time and updated some homebrews, but the latest version of Nintendont doesn't seem to work with my HDD anymore. When I try to load it it says:
"WARNING: USB FAT device could not be opened"

And if I try to load from CFG USB Loader it says: "check for multi game and region failed" and goes back to loader

Versions I tried: 4.451 and 5.483 (latest)
It always worked in the past, it's the same HDD I played before, I still have a older version of Nintendont (3.370) and it loads my HDD and the games just fine, why isn't working on the newer versions? Has something changed on how it recognizes the HDD?

My games are in this path: "usb:\games\game name [id]\game.iso"

I have 3 partitions in this HDD, 2 are NFTS, and the third is FAT32, where the games are, I never had trouble and didn't change anything, it's the same HDD I've used in the past.
well usb code changed alot since versions 3.something to get more compatibility, some was lost and some was gained, its probably due to the partition system, nintendont always was very iffy with partitions, make sure your hdd is mbr partition table and that the fat32 is the primary partition.
 
well usb code changed alot since versions 3.something to get more compatibility, some was lost and some was gained, its probably due to the partition system, nintendont always was very iffy with partitions, make sure your hdd is mbr partition table and that the fat32 is the primary partition.

Yes the disk is MBR table and fat32 is set as primary partition.

Guess I'll have to stay with the older version :/

How can I find older versions of boot.dol from nintendont?
 
Yes the disk is MBR table and fat32 is set as primary partition.

Guess I'll have to stay with the older version :/

How can I find older versions of boot.dol from nintendont?
on github it will take a long time to to find the actual 377 or whatevr version, i mean if you formated your hdd into full fat32 it would probably work, also you might have an hidden partition that is messing with nintendont i remnber some people had that issue.
 
on github it will take a long time to to find the actual 377 or whatevr version, i mean if you formated your hdd into full fat32 it would probably work, also you might have an hidden partition that is messing with nintendont i remnber some people had that issue.

Unfortunately I also use this HDD for backups, it would take a long time to format, and I don't have enough space in my PC to transfer all files;
Anyway, checking in github, I downloaded this old loader.dol from "https://github.com/FIX94/Nintendont/commit/4d282ff55a695584f082a5d5dde4d27178093ad4"

"Nintendont v3.403-exFAT-test4 is now ready for testing."
And it gives the same error

I guess 3.370 is stable enough to keep for now, since I finished some games on it last time. If I get a new HDD I will try your tip (format the entire drive to fat32), thanks for the help!
 

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